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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Request for Tutorial(s)


melikia ( ) posted Sat, 15 September 2007 at 2:32 AM · edited Fri, 22 November 2024 at 11:39 PM

takes a deep breath

I wasn't sure exactly where to post this request, but since it is Poser-related, I figured here was better than anywhere.

I have read what feels like dozens of different cloth-room tutorials, and remain as confused as ever.  The same with Hair Room ones.

Right now, while I play in the material room (learning that one isn't as frustrating for some reason), I'm focusing on the cloth room.  I've seen some absolutely gorgeous images using dynamic cloth, and I'm determined to figure out this rather daunting feature - especially as i now have a backlog of ideas to turn into art that require this powerful feature.. a door will be unlocked, and a whole new realm of possibilities will open up... .

I've tried using various tutorials, and end up with a complete mess =(.

The problem is, they are all too complicated for me.  Is it possible to get two different versions of the same basic tutorial?  One that is simply "push here, push here, set this to 2, etc" (or the push here, dummy) version, and the other, using THAT one as a base, then goes step by step and adds in an explination as to WHY you do this now, and what effect this has on the overall picture, and any other info you can think of?

I understand its difficult to grasp, and people have spent ages learning it... but I have tried for years now, and I still... just don't understand even the basics.  (it goes back to the i need to watch someone doing it before i can duplicate it.... this is as close as i can get right now - and no, i can't afford to purchase training videos sighs  I can set it up, going throught he motions, then run it again to get the same results with the explination & the memory of doing it to boost it, and can then expand on that still using the various explinations of functions)

Is anyone up for it?  I can't offer anything in return except my eternal gratitude and me singing your praises.

Thank you,
meli

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


Goldenthrush ( ) posted Sat, 15 September 2007 at 3:44 AM

I'll sing them with you!  I'd love to see a tutorial that bare bones simplistic, and explains the things that we should know and don't.  :D  I'm one of the people that used the "how to conform conforming clothing" tutorial.  You know, the one that says "load conforming garment...  Pull down menu and select 'conform to'..." 


Acadia ( ) posted Sat, 15 September 2007 at 3:49 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Goldenthrush ( ) posted Sat, 15 September 2007 at 6:57 PM

Oh thank you! 


Morgano ( ) posted Sat, 15 September 2007 at 8:02 PM

I think that the Starlight Dress from RDNA comes with a very good tutorial.   OK, it costs $10, but you pay the ten bucks for an excellent tutorial and get a very nice dress, absolutely free.   There are different versions of the dress:  V3, A3, SP, TY2, Koshini2, Miki and P6 Jessi (nothing, though, for Sydney, G2 Jessi, V4, or Miki 2).  


Acadia ( ) posted Sat, 15 September 2007 at 8:17 PM

Yes, the Starlight Dress does have a tutorial, and it's very good because it shows you how to correct that ice skating effect that you often get when a figure turns which can mess up a long dress.  But it isn't a newbie cloth room tutorial: it takes for granted that you know something about the cloth room before you start.  They suggest getting the Baby Dolls outfit if you want a beginners cloth room tutorial.

But you don't need to buy an outfit to get a tutorial. There are lots of free ones out there, and those links I posted above are some of the best ones I've found.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



markschum ( ) posted Sat, 15 September 2007 at 8:24 PM

ok, very simple cloth room tutorial .

new poser scene .
turn on ground visibility
load a primitive cube
load a primitive high-res square
set ytran on square so it is just above the cube and about 4 times the width of the cube .
fiddle so that cloth is parrallel to the floor and centered over the cube
in cloth room
new cloth sim
clothify the square
colllide with , the cube , the floor
run the simulation , default settings are fine

end result , a cloth neatly draped over the cube and floor

run the simulation again but set cloth self collision

after that its just play with the settings for different types of cloth , leather, silk


Morgano ( ) posted Sat, 15 September 2007 at 8:55 PM

Acadia:  *It isn't a newbie cloth room tutorial: it takes for granted that you know something about the cloth room before you start.  They suggest getting the Baby Dolls outfit if you want a beginners cloth room tutorial.

The tutorial with the Starlight Dress is a doddle to follow.   I didn't have a clue about the Cloth Room, before I followed it, but the Starlight Dress tutorial explained things brilliantly.   


melikia ( ) posted Sun, 16 September 2007 at 1:13 PM

laughs and throws her hands in the air in surrender

ok, will try to work through the tutorials listed - the starlight dress one, i'll have to hold off on =/

Hey MarkSchum!  i met you over a year ago at (i think) the "other" rendo place ;)  you made a wonderful prop for me (the yin-yang), which is STILL sitting in my runtime, waiting for me to use it.

i haven't forgotten it =D  and yes, i'll try your "push here dummy" version, then follow that up with the tutorials.  thanks again =D

And no offense to DrGeep, or naysayguy.... but of all DrGeep's tutorials - that one got me REALLLLLLLLY confused (i usually dont have a problem with his tutorials, they make me giggle while i struggle to learn)

had a nightmare last night.... that i was stuck literally INSIDE the cloth room, and someone was trying to drape cloth on me and ended up suffocating me.

maybe i should take more care with my figures when i stuff 'em inside the cloth room (clothes closet? LOL)

ok, ive goofed off long enough (did a couple of "just playing around" images lately to clear my head)... today is "wade through cloth room tutorial day" - and darling hubby's laptop is about to be taken over, cus i intend to print these out (the ones i can print anyway)

thanks again, and will let ya'll know how terribly (or brilliantly) i do at this ;)

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


pjz99 ( ) posted Sun, 16 September 2007 at 1:27 PM

The PhilC (Phil Cooke) tutorial includes a very thorough movie with video + voice, it's pretty far and away the best.  Have a look at that one.

My Freebies


melikia ( ) posted Sun, 16 September 2007 at 1:57 PM

Weeeeeeeee, this is FUN!

Mark, thanks yet again!

still playing with his "very simple" cloth room tut giggles

(there's something about watching that "cloth" draping over the cube that tickles my fancy LOL)

after this, yes, it'll be watching the video repeatedly.... PhilC, if you happen to catch this thread - if that's your voice on the video - its very nice and soothing =D

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


melikia ( ) posted Sun, 16 September 2007 at 2:00 PM

Ok. one more quick question - how do i reset a "cloth" to its original state of being (before i clothified, or at least before running the simulation) so i dont have to keep deleting the cloth/square and reloading it from the prop room?  or is there a way?

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


melikia ( ) posted Sun, 16 September 2007 at 4:02 PM

oops... i feel a bit silly now.. was hitting the wrong button LOL.

oh well =D  live & learn..... now am working through PhilC's excellent video... getting interesting results to say the least, but i'm working out what i did wrong inadvertantly (or the differences between props).....

thanks for all the help, and am pretty sure i'll have more silly questions.....

meli
(diving back into the cloth room, to start from scratch yet again to see if she can make it work again LOL - practice makes perfect, yes? and repitition enforces habit)

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


pjz99 ( ) posted Mon, 17 September 2007 at 1:24 AM

Phil's tutorial is enormously helpful and thorough, it really got the ball rolling for me.  Good luck!

My Freebies


melikia ( ) posted Mon, 17 September 2007 at 2:33 PM

file_388247.jpg

I think I actually understand the basics now =D

Haven't played with much beyond the default settings (and what's needed to make it happen)... its been pretty cool checking out those neat outfits i've had, but couldnt figure out how to use chuckles. (see attached pic LOL.... i keep going through each character's "dynamic" wardrobe, which i realized - is painfully small)

have had one issue keep cropping up, however...

i get everything set up, and i tell it to calculate the simulation (think that's the button) and it starts chugging along... frame 1, etc... until it gets to a point somewhere beyond whatever my halfway point is.... then it hangs up for about 15 minutes, appearing to be thinking - and then, it just stops the "simulation".

is this a lack of memory issue on my computer's part?

Would it help if I kept the collisions on that i need on, and invis the figure the clothing is on?  I've already figured out not to add texture maps or anything that might make the computer have to think a little harder. 

What difference does "draping" have on the end result?  And do "number of draping frames" have to be the same number as the end of the simulation (presumably where your ending pose is)? 

What if you want your character to have body morphs?  How do you get dynamic clothing items to work then?

i'm sorry for all the questions..... you folks have been great, and have opened the door onto a whole new realm of possibilities for me.... thank you =D

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


FrankT ( ) posted Mon, 17 September 2007 at 2:58 PM

Quote -
What difference does "draping" have on the end result?  And do "number of draping frames" have to be the same number as the end of the simulation (presumably where your ending pose is)? 

What if you want your character to have body morphs?  How do you get dynamic clothing items to work then?

Draping is just a way of  "prefitting" the clothing to the figure before the simulation starts - the number of drape frames I normally have set at about 5 or 7

You inject the morphs before you go into the cloth room - that way the simulation will take account of them when it runs

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Acadia ( ) posted Mon, 17 September 2007 at 4:28 PM

Woot! Looking good!

Once you get that down,  if you have Poser 6 or 7 you can work on using some of your conforming dresses and skirts in the cloth room too.  Unfortunately Poser 5's cloth room doesn't have that ability (which was what prompted me to upgrade to poser 6). I absolutely love the cloth room.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



melikia ( ) posted Tue, 18 September 2007 at 7:24 PM

"Once you get that down,  if you have Poser 6 or 7 you can work on using some of your conforming dresses and skirts in the cloth room too. "

errmmm..... uhhhh....

poser 6....

but i STILL haven't figured out  " ...after that its just play with the settings for different types of cloth , leather, silk " yet LOL.

(not sure WHERE these settings are.... i suspect hiding under something that appears to be totally unrelated)

first things first ;)  i need to get consistant results, and keep the various steps in mind ;)  then, figure out the various functions of the room - THEN expand upon it by bringing in conforming.... mmmm.... now THAT i cant wait to learn......

grins

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


ninhalo5 ( ) posted Sun, 09 December 2007 at 11:07 PM

I have a question.
is there a tutorial or does anyone know how to "clothify" more than one object in a scene?
for example a blouse and a skirt. if you clothify one of the objects that will drape itself beautifully  however the other has a mind of it's own.
I've tried adding simulations and adding objects to clothify but you can only grab one object in the pull down.
thanks,
Jeff


AnAardvark ( ) posted Mon, 10 December 2007 at 12:38 AM

Quote - Ok. one more quick question - how do i reset a "cloth" to its original state of being (before i clothified, or at least before running the simulation) so i dont have to keep deleting the cloth/square and reloading it from the prop room?  or is there a way?

 

Reset Simulation button.


Acadia ( ) posted Mon, 10 December 2007 at 4:35 AM · edited Mon, 10 December 2007 at 4:44 AM

file_395245.jpg

To expand on what AnAardvark said ..

If you want to change the pose and rerun the simulation, you need to delete the key frames before reclothifying and running a new simulation.

The attached pictures will show how to do that.  If necessary, click on each image to produce a larger view.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 10 December 2007 at 4:36 AM

file_395246.jpg

Set animation to frame 1

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 10 December 2007 at 4:36 AM

file_395247.jpg

Open the key frame window

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 10 December 2007 at 4:37 AM

file_395248.jpg

Select the frames

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 10 December 2007 at 4:37 AM · edited Mon, 10 December 2007 at 4:38 AM

file_395249.jpg

Delete the frames.

Note: You will always have something in Frame 1 :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 10 December 2007 at 4:39 AM · edited Mon, 10 December 2007 at 4:40 AM

file_395250.jpg

Go to Cloth Room and delete the simulation.  You are now ready to start from the beginning.

Go back to the Pose Room. Pose your figure at the appropriate frame, go back to the cloth room and set up a whole new simulation, clothify, collide against and then run the new simulation.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



FrankT ( ) posted Mon, 10 December 2007 at 1:34 PM · edited Mon, 10 December 2007 at 1:35 PM

one slightly quicker way is to change the 30 in the right hand box to 1.  Say "yes" to the message that follows then reset it to 30.  That gets rid of all the keyframes as well, then delete the sim and away you go
:)

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nyguy ( ) posted Mon, 10 December 2007 at 4:46 PM

What I would do is get the cloth room presets from PhilC's Site to help you. Also if you go to his site and sign up for his forum he is very helpful if you ask.

Poserverse The New Home for NYGUY's Freebies


Acadia ( ) posted Mon, 10 December 2007 at 4:48 PM

Thanks for that :)  I'll try that method the next time. I'm all for saving a few clicks :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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