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Subject: Blender Compatabilities ...


digitaldreggs ( ) posted Fri, 21 September 2007 at 4:21 AM · edited Fri, 24 January 2025 at 11:32 AM

Newbie here ... Can items created in Blender ( i.e.; clothes, shoes, weapons, hats, hair, etc. ) be used on Poser figures? I'm trying to learn this trade on a shoestring budget and would like to try Blender. However, I need an application which creates things that will sell in the Marketplace. I'm mainly interested in making items that other artists will use as part of a greater work. Any suggestions will be greatly appreciated.


Gog ( ) posted Fri, 21 September 2007 at 8:12 AM

yes, if you export them in the correct fashion. The native blender .blend file format won't work.

Last I looked at poser was with poser 3 for which you could export as .3ds or .obj and then work some magic with poser to turn into native poser items. There was a separate manual wth poser 3 that covered just how to do this, I think you may need to ask some of this in the poser forum where the expertise will be up to date.

----------

Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


amy_aimei ( ) posted Fri, 21 September 2007 at 12:16 PM

Yes, you can do it.

BTW, I made props, morph and even conforming clothings for Poser or DAZ|Studio using Blender 2.44.  I just upgraded to 2.45.  Please use .OBJ format only.

For making morph target, make sure "Morph Target" button is selected, otherwise your morph may not show up properly.

Note that 1 Poser unit is about 8 feet.  Therefore, the cube with 1 unit in length in Blender will be bigger than most of the Poser characters in Poser.

For morph target or clothing, I do not  change the scale of the input and output to avoid rounding problems.  For props, feel free to use your faviorite measuring system in Blender, I use 1 = 10cm in Blender.  When you export the OBJ, you can scale it to the Poser's scale.


DramaKing ( ) posted Fri, 21 September 2007 at 2:00 PM

I have to agree with the OBJ recommendation. Every thread that I've read on the subject deals with the .obj format. I believe that it's better for materials and textures than .3ds.

It is better to do one thing well, than to do many things and excel at nothing.


jestmart ( ) posted Fri, 21 September 2007 at 9:41 PM

For getting the scaling right you may want to download DAZ Studio.  EFrontier, the current owner of Pser have stated that a Poser Unit now eguals 8 feet but this up for debate as to the accuracy.  One Blender Unit is exactly one Studio Unit, a Studio Unit equals one centimeter.


haloedrain ( ) posted Sat, 22 September 2007 at 10:50 PM

People put clothes on their poser figures?? 😉  Yeah, you can do that in Blender.  OBJ is the way to go.

Incidently, there have been problems with Blender and vertex order in the past for creating morph targets.  You may have to use a different script than the built-in obj import/export scripts.  Things also may not go into groups the way Poser likes them, either, I've had to manually edit that in an obj file before.  I'm not sure if that's still true in the most recent version of Blender, but it's something to keep in mind if you have problems.


amy_aimei ( ) posted Sun, 23 September 2007 at 6:39 AM

Quote - People put clothes on their poser figures?? 😉  Yeah, you can do that in Blender.  OBJ is the way to go.

Incidently, there have been problems with Blender and vertex order in the past for creating morph targets.  You may have to use a different script than the built-in obj import/export scripts.  Things also may not go into groups the way Poser likes them, either, I've had to manually edit that in an obj file before.  I'm not sure if that's still true in the most recent version of Blender, but it's something to keep in mind if you have problems.

Yes, people put clothing on Poser figures, otherwise, it is naked. 
FYI, with Blender 2.44 and above.  The problems with Blender and vertex order for creating morph targets is gone, all you need to do is specify that as "Morph Target" by using the "Morph Target" button in the OBJ Import and OBJ Export. 

If you want to have the groups in the way you can use it in Poser, you have to uncheck the "Objects" button, but select "Object Groups" and/or "Material Groups" depends on how you organized your objects in Blender.  I use both buttons all the time.  Of course, you may want to edit the name of your groups after it is exported.  You will need to do the renaming for conforming clothing because the group name generated by Blender does not match the bone name in Poser.


Reddog9 ( ) posted Sun, 23 September 2007 at 9:08 AM

Quote - People put clothes on their poser figures?? 😉 

I got it.  :m_laugh:

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


haloedrain ( ) posted Sun, 23 September 2007 at 11:01 AM

Quote - The problems with Blender and vertex order for creating morph targets is gone, all you need to do is specify that as "Morph Target" by using the "Morph Target" button in the OBJ Import and OBJ Export.

Good to know, thanks :)

Quote - You will need to do the renaming for conforming clothing because the group name generated by Blender does not match the bone name in Poser

I think that must have been what I was trying to do...it's been a while.  Fortunately I recall that being fairly easy to fix with find/replace in a text editor.


ysvry ( ) posted Sun, 23 September 2007 at 6:35 PM

Quote - "People put clothes on their poser figures??   " got it too and made me chuckle.

for some free stuff i made
and for almost daily fotos


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