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Freestuff F.A.Q (Last Updated: 2024 Nov 13 3:01 pm)

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Subject: About the BE4JamesG2 freebie


Faery_Light ( ) posted Sun, 28 October 2007 at 5:38 PM · edited Fri, 15 November 2024 at 3:59 AM

Attached Link: BluEcho's Freestuff

file_391989.jpg

I had to go to my site and delete the old zip file. It was corrupt or something. So I re-zipped him using the older Winzip Ver.8.0 and he is once again ready for download. so if anyone wants him, he's here...


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


NekkidVicky ( ) posted Sun, 28 October 2007 at 8:02 PM

Thank you!

I'm still waiting for my residual checks for all those NVIATWAS pictures online here!


Jumpstartme2 ( ) posted Mon, 29 October 2007 at 3:13 AM

:thumbupboth:

~Jani

Renderosity Community Admin
---------------------------------------




MatrixWorkz ( ) posted Mon, 29 October 2007 at 10:51 AM

file_392030.jpg

He works very well on Simon too with a little lowering of the neck line!

My Freebies


Faery_Light ( ) posted Mon, 29 October 2007 at 2:23 PM

He looks good.

Nice face morphs too.

Yeah, I've actually swaped body textures on all of the males (same for Syd and Jessie's tex) but the faces usually require a bit of work.

Right now I've slowed my work a little to do a custom morph on Miki (and because my antibotic for an infection is making me sick)..

It's looking good but I gotta get the part where you make INJ files right.

I've followed several tuts to the letter and still haven't made them work....sigh.

If I suceed I might make a free version of this one. :)

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


MatrixWorkz ( ) posted Mon, 29 October 2007 at 4:50 PM · edited Mon, 29 October 2007 at 4:55 PM

Here's how I make my INJ morphs:

1: Create the morph
2: Export the head (And Eyes if neccesary. Each eye being a separate MT.OBJ itself) of the figure as an OBJ with a check in the "As Morph Target" box only.
3: Reload said OBJ (Or OBJ's) to a blank or DEV figure
(I usually make my own DEV's if none exist by stripping all morphs from a figure CR2 using morph Manager and saving it  as a new blank CR2.)
4: ReSave the DEV Figure as a new PMD creating figure with "Use External Binary Morphs" checked under Preferences in Poser.
5: Move the newly created PMD file to the directory I wish to call it from and then use the following text in a new PZ2 file to load the PMD to the figure:

Inject PMD File:
{
version
{
number 6
}
injectPMDFileMorphs :runtime:!MyPMDDir:Filename.pmd
}

6: Save my newly created PZ2 file to a pose directory where people can use it to load the PMD file.
7: Create my own thumbnail by rendering the figure with the Morphs dialed to 1 and save it with the new PZ2 file.
8: Package and toss in my freebie gallery with readme file.

Now the world knows how I do it. 😉 I've got an eye infection myself right now that I'm taking antibiotics for. I feel for you. Hugz!

My Freebies


Faery_Light ( ) posted Mon, 29 October 2007 at 8:15 PM

file_392092.jpg

Here's a pic of my work on Miki2.

Thank you for the tut!.  😄
:I've copied it to notepad and saved it.

The part about a blank or Dev cr2 wasn't explained before, maybe I can get it now.  :biggrin:


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


MatrixWorkz ( ) posted Mon, 29 October 2007 at 8:55 PM · edited Mon, 29 October 2007 at 8:56 PM

Wow! She's very good! Miki is one of my favorite figures.

Yeah it helps to have no other morphs on the figure but your own so that the PMD is all  your own work.

My Freebies


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