Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Welcome to the nuthouse ewxz,
Try out some of the freebies and see what you like and dont like doing. Wings3d is my favourite but I also like caligari truespace, bryce and recently sketchup from google. I am only new to all this as well so I am not familiar with all the different programs.
Maybe giving an idea of what you want to model may narrow down the field. EG: realistic, toon, anime, animals, fantasy characters etc.....
I've been lightwaving for almost 7 years. It was easy for me when I first got it....(I came from Rhino....1...lol). All of them have different strengths and weaknesses. I guess what I'm saying is....go with the one that you find easiest, most intuitive.
Also, regardless of which modeller you choose...look into getting a copy of zbrush. HORRIBLE INTERFACE.....but, I think it actually has the "make art" button.
Use whatever program has the best interface and workflow for you. They all model in essentially the same way. It all depends on which is easiest for you to use. I prefer Max, but Maya, Lightwave, XSI, Cinema 4D, any of them are just as good. I've seen tremedous work done in all of them.
Talent is God's gift to you. Using it is your gift to God.
I use Hexagon mostly because I can model things quickly in it using just a few tools and I've been using Amapi for years which has a similar user interface.
www.youtube.com/user/ShawnDriscollCG
I trust 3dsmax with all my modeling requirements, and these days I even do most of my displacement and nomal map sculpting directing in-program instead of exporting to zbrush. However, many of the more affordable applications seem to be able to get the job done just as well, especially for lower poly game models. Wings seems to have some really good tools.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
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is the best or easiest 3d software to model a character for a 3d game? <--- new guy here