Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
There's lots of bad blood about this FaceShop program, though I'm not sure why. Some people here really hate its creator and that gets mixed in with their "product review." I think the Pro version of the program is overpriced, but I've been able to get good results on occasions. Note:-Don't expect to produce usable textures with it. The program is good for facial morph creation, but it's automatic texturing feature is nearly a joke.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
In my opinion FaceShop Pro has potential, but is in desperate need of a solid update/enhancement/improvement. I bought it from DAZ as soon as it came out and had one update since. I got no further notification for a major update so I presume this one (at PoserPros) is the one I already have?
"That's another fine mess you got me in to!" -- Oliver Hardy
This is good news. FYI, AbaloneLLC. Did you see that I solved the Head Import error on FaceShop Pro? I tried to import Koji 2's head, and it crashed FaceShop Pro every time I tried it. FaceShop Pro has crashed on other heads too, but not all of them. It turns out the UVmaps were out-of-range. So what people should do when they export a head out of Poser, is run the head through UVmapper and if the UVmaps are out-of-range, just fix it. After that, heads imported into FaceShop will work like a charm! ^^ p.s. I love FaceShop. It does what no other program can do. Here is a character I made with the help of FaceShop: bB
BB,
It is great to hear that you "love" FaceShop. It makes me sad that there are others (see further above) who don't take time to learn/enjoy and are given to ugly and rush sentiments.
A personal favor: can you send me 2-3 screenshots to document how you set/change the UV map in Poser, so that I can pass it along to others?
Laslo
Sure. ^^
Here is a suggestion: When the head imports, could there be some kind of error message that says, "Head UV Map is out of range." Or an error code of some kind so people know what the problem is? It's not the software, it's just the head is not set-up correctly for import. (Why this happens, I do not know. But I've run into this problem before on other projects.).
bB
Spanky's freeware STOMP is another great obj tool. It optimzes the OBJ (cleans up the code). (PC only though)
imho, Running an obj through UVmapper and STOMP is always a good idea. Maybe that could be included in the troubleshooting tips?
byw, I tried to replicate the Koji head import crash, but I was unable to crash FaceShop this time. ^^;;;;
bB
what i find odd about it (i haven't got it) is how come there aren't a load of new characters in the MP boasting that they have custom morphs? love esther
I aim to update it about once a month. Oh, and it's free!
I have FaceShop Pro and like it! It's not perfect and does need attention to details like placing points - and the better picture you start with, the better the result (GIGO!) and yes, I agree that the texture map benefits from some editing after being output, but this is a lot easier than starting a texture from scratch! Approach it as a unique tool that is easy to use and can produce some useful output and you can have a lot of fun with it! Here are some example of what I have done with it:
http://www.renderosity.com/mod/gallery/index.php?image_id=1496200
http://www.renderosity.com/mod/gallery/index.php?image_id=1494058
http://www.renderosity.com/mod/gallery/index.php?image_id=1496712
I would not have produced these pictures without FSP.
I like it...It is a clever, but not perfect program....
Its strength is in the morphing. There are much more effective ways of texturing, but at least it gives you a start for tonal issues.
I am looking forward to the improved version.
TBH I think it could do with a dual level interface. A functional basic one for beginners, and perhaps a more versatile advanced one?
Klutz :0)
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Life is a beta.
In faecorum semper, solum profundum variat.
Any heads up on what will be NEW in the 3.5 update of FSP? (Optional sidephoto perhaps?)
Yes Vestman. Here's the scoop on FaceShop 3.5:
The best: FREE upgrade to all previous FS users
What’s New in FaceShop 3.5?
Laslo
Thanks for the tip about the UV mapping. I know some really old Poser stuff pulled some tricks with this, before P5 brought in the ability to tile a texture. I can't think of any reason to do it with a figure's head. Might be some silly boundary error, using less-than where less-than-or-equal-to was required. Since the end result is a morph, the change in UV data is irrelevant, but it might be awkward for any texture processing.
Incidentally, I am starting to build a list of beta testers for FS 3.5. Anyone who is interested pls. send me an e-mail at info@abalonellc.com
Thanks, Laslo
If anyone is looking to buy Faceshop Pro, don't buy it from Daz at full price. Go to the creator's site and save yourself $20.00
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Attached Link: video demos and trial download
Thanks for the plug. Since Oct. 26 it is now actually the new FaceShop 3.5, and also at a new price: $59.95. Yoy can buy it at Rendo for the same pirce:-) You can also download a 15-day trial of FaceShop 3.5 or watch demo videos at [www.abalonellc.com](http://www.abalonellc.com) LasloOn 3.5, it is a step forward but perhaps not the leap that some would be looking for. I have had mixed results from the "refine" feature which for me was the big potential improvement area, but some of the workflow updates are welcome.
All in all a useful utility - and considering what you can pay for just one character, when FSP gives you potentially unlimited characters of your own choosing, not half bad value too!
I attach a picture of a V4 face that started life as a picture of Uma Thurman...
I am sorry to say the celeb look-alikes are not the slightest bit convincing, especially that Jolie attempt above. I am not criticizing the user nor the app, just the "re-animation" paradigm.
I purchased FaceShop3.5 the other day to create characters who do not look like anyone else. I won't be able to crack it open until next weekend, but am very excited to put it into play with photographs of interesting faces I have shot, and reference photos from here:
http://www.3d.sk/
If that makes me a party pooper, make the best of it.
::::: Opera :::::
The look of an individual is very dependent on the hair and skin. I've seen remarkable celebrity look-alikes created with FaceShop when a photo is used for the facial texture and the hair is cut and pasted onto the Poser image via PhotoShop, and when the figure is in the exact same pose as the original photograph. This raises a question. "Why go to all the trouble of reproducing a photograph you already have?" I have faceshop pro and consider it capable of creating good facial morphs. Things can also go very wrong, so don’t expect better than a 50% success rate.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I have to agree with operaguy - to make a REALLY convincing celeb look-alike, you would need to out in more work than just using FSP (although I believe it would be a good start!). But as a way to generate a range of interesting faces that no-one else is using, it is a great tool. In case there is any confusion, FSP generates the morphs AND the texture from a single photo. I usually edit the texture to tidy it up, but again, it is a great starting point.
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I got an email from Poserpros saying a new updated version of Faceshop Pro is on sale. Is this program any good? Thanks, Sherrie