Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Yes to 1, often just with scaling on x/y/z, or "stretching" it over a different figure by scaling the figure flatter at the beginning of the simulation. Some trial and error required.
Sometimes to 2, but often conforming clothes are not modeled and imported into Poser in such a way that this is easy; often parts of the clothing is not weldted together, and it will fall to pieces once you treat it as dynamic.
If your dynamic clothing intersects anything it collides against when you start the simulation, then chances are it will not be too productive to go forward; Poser semi-tries to force the intersected bits back outside of collision area but often it mangles the mesh of the cloth very badly. Best to get as close a fit as reasonable before you run the simulation. It's usually okay if the cloth is a bit too big though, and often very helpful to just scale down your figure in one or more axes just to make things easier.
Probably because it has lots of polygons ^_^
edit: oops, do you mean "big" in the file size sense, or "big" in terms of Poser scale e.g. it's much larger than characters?
Make sure you export and import with all options UN CHECKED. If you export and then import with some options enabled e.g. "% of standard figure size" you can get wonky results like this. With no options, it will come back in the same way it went out.
Another way of converting dynamic clothes from one figure to another is to convert them into conforming clothes and convert the conformting clothes. I don't remember the exact settings, but if you open the setup room, this converts the dynamic clothes into a figure. You can then save the figure, convert it using crossdresser (I suppose wardrobe wizard might also work), open the converted clothing, export it as pjz99 says, and then import it again. It is necessary to export and then import to get it back into being a prop.
or you could just load the obj file for the skirt that exists in the geometries folder.
you don't have to worry about welding if you make things constrained. of course, then that part won't drape.
if you have wardrobe wizard, i'm pretty sure you can use it on dynamic clothes, too. iirc, you can convert props, too. if you don't know how to use dynamic clothes, you might not want to start by using dynamics to fit a new figure.
WW can convert a figure to a prop, and a welded (again, iirc- i'm not at my Poser computer) prop at that.
Philc had a tutorial for converting conforming clothes to dynamic clothes if just exporting it doesn't work well. It helps sometimes. Here's a link:[
http://www.philc.net/tutorial4.htm](http://www.philc.net/tutorial4.htm)
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My 2 questions are: 1. Can you convert dynamic clothes meant for one figure, to use it on another? Like what Wardrobe wizard does for conforming clothes 2. Can you convert conforming clothes to Dynamic? LIke a simple skirt, nothing fancy