Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
http://www.3dfluff.com/cameramapping/cameramappingtut.htm
This may help. (I just did Google to search and this came up first)
bwtr
It's similar to photogrammetry, but often only a single image is used. You'll take a picture, from a camera/matte painting/whatever, and then project that image through your 3d camera onto untextured geometry in your scene. The idea is to create geometry that is essentially a sillhouette(s) of all the different elements in the scene. Unless there are reflective/transparent surfaces, you won't need anything more than just your image loaded in the texture/diffuse channel, as all your highlights/bumps/etc are essentially already baked in.
While you don't have as much detail as you will if you model everything traditionally, you can still achieve good results as long as you don't swing the camera around too much.
Just search for camera mapping on Youtube for some examples.
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I don't know why I haven't thought to look for this sooner, but is camera mapping implemented into Carrara? I'm away from my work computer for a few days, so I can't check myself. I remember hearing about it being planned for C6 somewhere. I have a couple projects where this would save me a LOT of time.