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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
What pixel size are the texture maps?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
I've not had any render problems with her myself - Core2 Duo PC with 2G Ram but bear in mind I do most of my renders in Vue. The test renders I did in Poser looked ok at medium quality settings. I was thinking of reducing the rez on the texture maps myself a bit for when I don't need the full rez.
@Karen - from memory, at least one of the maps is about 4000x4000
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Well 4000x4000 is pretty standard these days for texture maps, but it sounds like the maps could be optimised a bit more.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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Attached Link: http://i116.photobucket.com/albums/o32/skywlkr5/vanessa-test.jpg
This is just a basic setup with Vanessa and default poser 7 lights. my system has a 2G processor and 1.5G memory, running memory eating Vista and Vanessa files are on an external drive hooked to this comp via wireless connection. It took 4 minutes to load the textures. And 8 minutes to render at the highest step in poser (the notch right after the final setting.) for a total of 12 minutes. I've done a facial closeup too a few days ago and the times were about the same I didn't save that render though. JeffAttached Link: http://i116.photobucket.com/albums/o32/skywlkr5/vanessa-test2.jpg
Ok I just rendered a closeup of her face. that took a little longer maybe about 20 minutes. all the settings were the same as the first render. I'm not sure what would be going on Drifterlee my laptop has a lot less power than your system and I'm able to render her just fine (Maelwyn's Emma also). maybe something went wrong with your download and poser is trying to read a corrupted file and locking up. I'd try redownloading the files again and doing a fresh install. just a thought. Jeffcould be - I don't tend to use the hair that came with her because it doesn't looks so good in Vue. More testing is required I think
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Quote - Again I ask, "where are their testers??????"
This seems to be all to prevalent lately at Daz.
They tend to be more concerned with getting that item into the store than thoroughly testing.
A 7Meg Texture????? wow.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
In Poser 7 at least: How many MB the texture is isn't too relevant to how much RAM it will take up at render time, since it's uncompressed to RGB - it could be saved as RGB bitmap with no compression at all (and 4000x4000 x 24bit color = a 48mb file) and once loaded into memory, it takes up the same process memory size and renders exactly the same, except bitmap is completely lossless. I just tested this with a 4000x4000 texture saved in various formats, and that's how it works for me anyhow.
Attached Link: http://i116.photobucket.com/albums/o32/skywlkr5/vanessa-test3.jpg
I tested that 7MB 2nd skin and changed the lighting to a 28 light preset. set the render to the actual final setting. it took 18 minutes to render. JeffPJZ - you're right - thinking about it, I should have known this.
While making my James texture last week I loaded the .psd files in the material room to save re-optimising and saving as a jpg every time I wanted to render the latest version. There was no appreciable difference in render time to using the optimised jpg.
So the only difference to the end user, once the texture is actually in Poser, will be the time spent downloading, and the space taken up on the hard drive.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Content Advisory! This message contains nudity
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Jerry McCant
In a world filled with causes for worry and
anxiety...
we need the peace of God standing guard over our hearts and
minds.
Jerry McCant
Quote - my system has a 2G processor and 1.5G memory, running memory eating Vista and Vanessa files are on an external drive hooked to this comp via wireless connection. It took 4 minutes to load the textures.
Heh - Vista aside, I think the wireless HDD rig may be eating the time for you - between that and NetBEUI (the Windows Sharing protocol), a slowdown is almost guaranteed at times. That said? If the hair has a higher polycount than the figure, the problem most likely lies there. /P
I don't see a noticable lag time in loading the textures or in rendering. This one rendered in under 20 minutes with the full rez textures, AO and IBL enabled, high render settings and raytraced reflections on the pole, shoes and floor.
Personally as a for print artist (commissions and book covers) I need the high res textures.
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I may not -need- the ultra high rez ones but I'm certainly glad I've got 'em - she renders lovely in Poser and pretty damn fine in Vue too if you take some time to play with SkinVue and the lighting
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I will try her without the hair. I wanted that hair because it looks so real in the promos. My new PC AMD 64 X2 6400+ (3.2GHz) and 4 gigs of RAM is the first PC that would render one of Mapps and Yesitis' hi-rez scenes. Usually, my renders do not take 20 minutes unless there is a lot in them. I will try her without the hair. I have other products from Maelwen that I purchased here and have had no problems at all. I will try her again without the hair. Thanks
Ya the hair could be the killer, My machine would render the figure in a couple of minute and 20-30 for the hair. I have that problem with a lot of the bice/goldtassel hair. It renders slower thatn the entire rest of the pic. My vid card doesn't seem to like multi layers of transparency which is all that hair is.
Hmmm, now I have a problem.
The Vanessa hair textures absolutly refuse to load.
I double click on the pose icon then the "windows default bell" dings. no error windows or anything.
I look in the material room nothing there. so I decided to check the Pz2 file in my edit pad . everything looks right.
any guesses on what happened?
I tried reinstalling all 3 files to see if that would make a difference but it didn't.
can we get a bug free version of poser? :biggrin:
Try running the hair file through STOMP, which is available at this link:
http://www.skinprops.com/download.php?list.10
Basically it "defrags" the object file. Here are instructions on how to use it:
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Thanks Acadia, I gave it a try and it's still the same.
Something tells me the problem lies within poser.
I just recently upgraded my Firefox browser and sence then things have seriously been going screwy on my computer.
Photoshop unregistered itself, my control panel icons dissappered and changed to a list format. bunch of weird things started happining after that update. maybe I need to reinstall poser now Uggh
drifterlee, thanks so much for mentioning that about Poser 7 and the dual-processor. My Toshiba is a dual processor, I just went in and ticked that option you mentioned. Never would have known about it otherwise!
Liz Pope
Latexluv
Dreamspinner
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
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I bought Vanessa V4 by Maelwen and she seems to be too hi-rez . Daz testers must be using Deep Blue to test her. I have a 3.4 GHz Pentium 4 with 2 gigs of RAM and she would hardly load. I installed her on my new PC, an AMD 64 X2 6400+ which is almost twice as fast as my old single core, and it has 4 gigs of RAM, and Poser 6&7 would not render her at the final render setting and the hair looked like doo-doo. I am going to bring her textures into Photoshop and reduce them. I spent almost $18.00 Us on this model, and I am also not happy. Anyone else here have that problem???