Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)
ok I think you are confusing a few things and its not really clear what you are trying to do. Morphs are totally different things than textures. what you are showing there is a UV map, and it looks like you are trying to create a new uv map for sydney's head, I wouldnt do this, instead you should be painting your texture on the existing UVs that Sydney already has, there is no need to remap.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Yes, Hello. I would like to load a morph target to Sydney's face to fit the right texture map. Since the Poser 7 figure Sydney has the Asian eyes, I have decided to re-model her to become a Japanese Geisha. I know that if I upload the default textures of Sydney's head onto the freebies section, it is a copywright violation. I would have to create a new texture map for Sydney's head. I exported the default head of Sydney in .OBJ format to UVMapper Classic and created a new texture map for her. I applied the new texture map to the morph target then exported it back to a new form. Then, I went back to Poser 7 and loaded the new head and texture to sydney's face, then applied the new texture map. The texture map appeared to fit only the side and back of her head. How do I load the morph target the right way to give her a different texture map?