Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
To get a morphed Vicki you can use as a guide, set the morph to 1.0, turn off any IK chains that are set, open your Joint Editor and hit the Zero figure button, and then export as obj.
I'm not sure on how morphs work with item that use the Jeff's geomSwitching technique used in Anton's changing outfit. Check out the PoserTECH group on Yahoo groups for a lot of information on this technique that might help get you pointed in the right direction.
When you're creating a morph, make sure you are working with one group (or that you have the ability to separate groups later). A group is the samething as a body part in Poser, i.e. chest, abdomen, rForeArm, lToe, etc.
Big post, and I'm sure I haven't answered all your questions, but I hope this helps.
Thanks! Sorry for such a long post, I was having trouble crunching down my question into words. :-) You have answered the first part of the problem I was having, how to export a morphed Vicky properly. Knowing that, I have a better basis to try some trial and error with what I'm trying to do. I'm currently using the trial version of Rhino, which is limited to 25 saves and/or exports. I just dreaded the prospect of using those all up trying to figure out this problem. I'll go check out the PoserTECH group. :-) Thanks again! Fiontar
Here is a link I just found to some interesting tutorials. A couple might either help directly with what I've asked about here, or are a step beyond. Just incase anyone is interested: http://www.nerd3d.com/Tutorial/Tutorials.htm http://www.nerd3d.com/Tutorial/SuperMorph.htm IF I can get all this to work, I'll try to share the details. I've wondered why there weren't more custom made clothing morphs. It would be much easier getting poserclothing to fit if there were more morphs corresponding with body morphs...
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I have a couple of quick questions for those who've done this before. I've been learning Rhino using the trial version and feel ready to attempt some morphs. I've read Travler's tutorials on using Rhino for Poser Morphs and understand the conversion process. However, none of the tutorials deal specifically with clothing morphs and I have some questions related to that process that may be a little different than for character morphs. First, I was glad to see that the clothing set I want to do some morphs for did come with the individual .obj geometries for all the items, in this case it's the Voctoria Changing Fantasy Suit by Anton, brokered on DAZ3d. Can I do the morph on the individual object geometry, or do I have to import the entire figure and delete the parts I'm not working on, as I would do with Vicky herself? Anton has the suit set up so that you can select different versions of each part with a dial and I'm worried about how that may complicate the process if I load the entire figure. On the otherhand, I don't know whether just importing the .obj geometry for an individual part will result in the proper scale, orientation, etc... for the morph to apply properly. The second set of questions, once I understand how to correctly import the clothing to be morphed, relates to morphing clothing to fit a particular character. What I want to do is import the abdomenalplate.obj into Rhino and also import a version of vicky with the faerie full body morph set to 1.0, to use as a guide to create an abdomenalplate morph that will match that vicky morph. I guess the first question is how do I import an already morphed object into Rhino? Usually, I would start with the vicky full body geometry, unmorphed, to do vicky morphs. However, I want to import an already morphed object. Can I save the morphed character from within Poser as an .obj and succesfully import that into Rhino? Could I spawn a morph target of just one body part and use that to import into Rhino? (I hope all that makes sense. Also, I think the process would be similar for most modeling applications, so even if you use something other than Rhino, you may still be able to help answer this. :-) ) So, the big problem is how to properly import the clothing item itself to create the morph, can I use the individual .obj for a certain element of the clothing? Do I have to use the full figure geometry, deleting the elements not being morphed once in the 3D modeler? Then, the second problem is what is the best/proper way to import an already morphed body part. Can I properly export that part from with in Poser to use in the morph process? Can I just spawn a morph target and use that .obj? I have other questions that spawn from the above, but I'll fish for answers to these first. :-) What I hope to be able to do is spawn objects from Vicky where the body has been set to 1.0 for a particular full biody morph. Import the morphed vicky into Rhino to serve as a guide for the clothing morphs. Properly import the element of the clothing item to be morphed into the modeler along with the morphed body that will serve as the guide, adjust the part to better match the morphed body part, then properly save just the clothing morph target. Hopefully, having created a clothing part morph that matches 1.0 on a particular full body morph, I will then have a morph that will allow me to morph that clothing item to come closer to matching a particular setting of that Vicky body morph. Got it? ;-) Help...