Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Man-o-man! This is excellent stuff to be sure! I'm so jealous! I missed all the earlier threads leading up to this and I so DESPERATELY want to learn how to do this. I just got a scanner for my birthday 2 weeks ago and I want o try this kind of stuff out. Trouble is, I'm COMPLETELY lost when it comes to these texture maps and all. I open them up in the only thing(s) I have that I think I could do something with them in (Painter 3D and UV Mapper) but I don't know how to use them!! No one is going to have the time or patience to give me a step by step lesson (understandably) and I have yet to be able to follow any tutorials that I have found. Any suggestions? Keep up the great work!! It's great stuff! -Olias-
Olias, go back in the archives to yesterday for thread "Scanning Tips 101 help please" for excellent help to get started. I posted some images there where I tried to take a scanned texture and apply it in both Poser and Bryce (I've done that before, but not something like this-it was TERRIBLE). I then posted one late last night of my very first try at using the templates. I'll look up that thread because I think it would be helpful to see it too. I tried Painter 3D when I first got Poser in July but haven't used it since. I did this in Paintshop Pro 5-lots of cutting, pasting, rotating, layers, resizing (slicing and dicing LOL) but it worked out pretty well. Also, I think someone pointed me to http://www.scantips.com where I came to grips with the pixel/size issue and that made me understand how I could use these textures and pictures with the templates. Ask questions here and I'm sure someone will point you in the right direction. This group has been amazingly helpful and supportive, so my recommendation would be to look at the URL on scanning, ask some questions and then try it on your own. Diane (the 'other')
wyrwulf, THAT I have to agree with L Time to stop downloading all these fine files, and start making something with them. Of course, I am still trying to get my Klingon armor for the male done.... sigh Back on topic- picnic, that looks pretty darn good :o) Right down to the pose with the hand in the pocket.
Ik, tut, tut, tut!! (stereotypes, you know?!?) Now,--- she COULD be a geologist, an anthropologist, an engineer---or live in NYC where EVERYbody wears 'dark',--or any professional, white or blue collar woman just wearing dressier casual (as in--'casual Fridays'???). Real clothes for Poser women--ya know??? LOL--its not all glamour and glitz out there. Also--a TERRIBLE thing is already happening to me. I've long been someone who tosses all the catalogs into the 'mixed paper recycling' bin, but I'm already finding myself stacking catalogs beside the computer. Oh, woe is me (VBG). Diane
Jarod, I typed exactly how I did it on the previous (first) post and the Forum ate it (actually it exceeded 2000 characters and wouldn't let me post). So--I'll try again. I don't know if this is the accepted way to do it, but I sort of made it up as I went along and it works pretty well for me. I'm just learning, so all my renders with textures are just 'tests' or examples. I need to refine my process and find some really cool textures for 'keepers'. The most important tip someone gave me on the earlier thread about scanning is that the scanned texture and the template pixel size need to be about the same. The way I figured this one and a newer thread (Got It, 9/20) is the the template is 1000 wide. So--figuring that the body would then be about a third, I felt the texture needed to be about 400 pixels wide or it would tile. I'm using PSP5. I brought the scanned image in and the template, resized the image to the appropriate size (about 400 x whatever). Continued below
(Continued) I selected with the freehand selection tool the various parts--ex., the body without the arms. I copied this, pasted as new layer ON the scanned image. I made the template layer fairly transparent so I could see through it to determine where I wanted to cut that part out. When I was sure, I clicked on the 'background' layer (the original) and selected around the template piece, copied it and pasted as a new layer onto the template and positioned it over the body. (Forgot to mention-when I brought in the template, I copied it as a new image and used the new image to make the texture). Then I did the same for the arms, the back body, the back arms. When you are done copying and pasting back and forth, you will end up with a texture map and if you are careful (I wasn't TOO careful with these examples-need to work on that), seams will match. Also, you should know that you don't have to be exactly in the lines of the template. Poser will only read what IS in the lines, so you can go over the lines w/o a problem. Also, if you don't quite cover the template, use your cloning tool, choose an appropriate area to clone and fill in (make sure you are on the right layer). When you are finished, merge all layers. Save the texture map wherever you have your textures (Poser/runtime/textures). If I can help in any further way, let me know. (continued below).
(continued 3) Look at the newer thread-Got It (9/19). I learned to use the UVMapper this weekend, remapped Phil Hokusai's morphable jacket (FJacket1) and did a new template. I then used a scanned photo of a textile to create a new texture map. Works really well (still not a 'keeper' but simply a test for me). I'm certainly just learning all this, so maybe someone else has better advice, but this worked for me and I'll keep working at it-great fun. My advice--try it, ask for help here if need be (I certainly got lots) and let us know how it goes. Diane
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