Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Just to fill in some information here: Poser has two types of scaling. Regula' old scaling (Star Trek scaling which doesn't propagate to children) and Propagating scaling (scaling of an object is propagated to its children). Most figures have propagating scaling on the BODY and none on other body parts (though the head 'automatically' propagates scaling to the eye body parts).
Unfortunately, you cannot change the scaling type in Poser directly. You have to edit the Poser file and change the channels from "Scale" to "propagatingScale" or vice versa.
Propagating scaling might explain why parenting a prop to another causes the former to take on the scaling of the latter.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
As Kuroyume mentioned, you can edit the PP2 file to decide
on which scale controls the others. It's not hard at all; just
find the parent part, and change the lines as follows:
propagatingScale Scale
to
scale Scale
propagatingScaleX xScale
to
scaleX xScale
and similarly with the Y and Z.
You can also do this inside a PZ3 if you have, for instance,
a human figure parented to a chair, and you want to be
able to rescale the chair without distorting the human.
My python page
My ShareCG freebies
Any text editor like NotePad or TexEdit should do as long as it saves strictly ASCII text and not add other stuff or save in another format (like Word). I use UltraEdit myself.
You might want to close Poser while editing - it has this thing about locking files so that they cannot be updated while it's running.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I can't get that method to work - I did a replace all and it goofed up the prop entirely. So, to normaize the prop and all objects I can export as OBJ.
How can I do this in such a way that when I import it back it comes back as separate objects parented but geometries and scales normalized??
I notice that when I export to OBJ and bring the same OBJ into VUE I am able to deal with any object in the group. Is there a setting I can check when I reimport into Poser that will still allow me to access the pieces?
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have a box that I've turned into a long rectangular shape by adjusting the x scale. I've added some other primitives like a ball etc. When I parent the ball to the box the ball then takes on the scaling of the box!! Now, if I export the box as an OBJ and then import it back in all the x,y, and z scaling is set back to 100%. Then, if I parent a sphere/ball to this then no weird geometry.
How can I do this in Poser without exporting and importing it back in?
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor