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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: Attn: Computer Gurus - Better performance Poser 7 and XP ?


shadownet ( ) posted Mon, 10 December 2007 at 12:52 PM · edited Thu, 21 November 2024 at 2:25 AM

Hi,

Looking for any tweaks, tip, tricks, etc. to get Poser 7 to perform its optimal best on XP. 

I have a 2.66 Intel Processor (dual core) with 3.0 GB RAM, ATI Radeon w/ 256 MB, and huge free hard drive space. 

I have found using Rambooster helps, but  I still get "out of memory error" when trying to render (seperate process) large scenes. What I don't get is why I show plenty of free RAM(often 1024 mb or more) available when I get the OME????

Rob


kuroyume0161 ( ) posted Mon, 10 December 2007 at 2:46 PM

'Cause 32-bit processes only get 2GB max normally.  You could have 300GB and it won't help Poser running out of memory...

There is a thread here on getting Poser to use more memory (up to 3GB) - it requires some fiddling with Poser and the OS boot ini.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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svdl ( ) posted Mon, 10 December 2007 at 3:36 PM

Poser 7 does not require fiddling. Windows does.

Open boot.ini from your C: drive in Notepad and add the text "/3G" after the text "/fastdetect". This will make Windows allow up to 3 GB of address space per process. Now both Poser 7 itself (integrated renderer) and FFRender can use up to 3 GB of RAM (virtual or physical) for rendering.

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shadownet ( ) posted Mon, 10 December 2007 at 4:33 PM

Thanks for the info.  This explains why upping my system to 3 GB over 2 GB did not show me any marked improvement.   The notepad edit looks simple enough, will definitely give this a whirl! :O)


pakled ( ) posted Mon, 10 December 2007 at 8:25 PM

there's also something with buckets in Poser memory...vague on that, but maybe it will job someone's memory...;)

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ghonma ( ) posted Tue, 11 December 2007 at 2:36 AM

Quote - add the text "/3G" after the text "/fastdetect"

'/3GB' not '/3G', see here for more info:

BOOT.INI

Also make absolutely sure to back up the 'boot.ini' file somewhere safe. One mistake in it and your system will refuse to boot anymore till you fix it.


shadownet ( ) posted Tue, 11 December 2007 at 8:13 AM

Hi Pakled, the bucket size can be reduced to save memory and can also be set to adapt itself as needed, not sure if that option applies when rendering in a seperate process.  You can lower the bucket size in the Render editor and this does help, say if you have a bucket setting of 64MB and get an EOM you can reduce it to 32 or 16 and often FF will render.

ghonma, thanks for the additional info.  I saw the 3G and thought maybe it should be 3GB.  Definitely backed up the ini.  :O)


shadownet ( ) posted Fri, 14 December 2007 at 3:23 PM

Another question (or two) .  :O)

Would setting Performance Options (system properties) Memory usage from Programs to System cache help? hurt? or not really make much difference?  Tested this (only a few times) and I could not see where it made much difference, so am curious.

Also, when setting the page file(s), is there any particular do's & don'ts I should know so as to get best results there?

Thanks again. 

:O)


Telecino ( ) posted Sun, 23 December 2007 at 10:21 AM

To lower the memory usage of my scene and be able to put much more people and clothing, i use DownRezer, that helps manage the size of texture files loaded. You can search Renderosity about it. It works great.

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shadownet ( ) posted Sun, 23 December 2007 at 2:16 PM

Hi Telecino,

Thanks for the tip!  Will check it out!  :O)

Happy Holidays!


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