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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)



Subject: Making props


arrowhead42 ( ) posted Sat, 15 December 2007 at 11:15 AM · edited Thu, 06 February 2025 at 5:01 AM

Hello everyone -
I know this can be done, but I don't know how, and I'm wondering if someone can help me; I have a poser  prop that is basically a square patch of grass. I want to take a bunch of them, patch them together like a checkerboard, and save it as a single prop. That way in addition to the small, square patch of grass, I'll also have a very large patch of grass (I want to use it as a football field, for numerous players to stand on). Like I said, I know it can be done, but I don't know how.
If anyone can tell me how to do this, I'd much appreciate it.
Also, once this is done, the texture file that goes to the small patch of grass will have to be stitched together in Paint Shop Pro, or Photoshop to make it large as well, right? If so, that's something I kow how to do.But the making the prop part.... I'm lost!

Thanks!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


ockham ( ) posted Sat, 15 December 2007 at 1:25 PM

For a lawn or football field, the easiest approach is just to apply the
default Noise node to the Displacement of a big flat square,
and green to the diffuse color node.  Instant grass, very
convincing at far and medium views.

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geep ( ) posted Sat, 15 December 2007 at 1:27 PM · edited Sat, 15 December 2007 at 1:29 PM

Hi arrow,

Just load multiple copies of the prop (position each one as you load it so it is next to the previous one).

Then, EXPORT (Wavefront OBJ...) and include all the props.

Now, IMPORT (Wavefront OBJ...) and it will be a single object.

Savit it in the props library and then load multiple (load & move) copies of this prop until you have the overall size that you want.

Remember, you can always change the "Scale" to make it the exact size you want.

cheers,
dr geep
;=]

Oops, sorry ockham ... xposted due to my smelling errors that had to bee kerrected.
Your suggestion ... a good one.
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Sat, 15 December 2007 at 1:31 PM

I've done that before, and you're right, it does look convincing, but would I be able to do that, and apply a texture that has white lines on it, such as the field's distance markers (40yd line, 30 yd line, etc)? Would it still look convincing?

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


arrowhead42 ( ) posted Sat, 15 December 2007 at 1:32 PM

Dr Geep - I feel dumb for even asking this - how do I save it as a prop? I've never done that before....

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Sat, 15 December 2007 at 1:39 PM

There is no such thing as a dumb question ... only dumb answers, ok"
Ol!

Just select the prop you want to save ... open the Props Library and click the plus (+) sign at the bottom of the Library window ... give your prop a name and WALLA !!! It's in the Library.

Want to delete it?

Just click on the Library thumbnail image and then click the minus (-) sign at the bottom of the Library  window ... presto ... prop all gone !!!

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 ( ) posted Sat, 15 December 2007 at 1:43 PM

hat sounds unbelieveably simple! I'm gona try it right now! hanks for the help!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep ( ) posted Sat, 15 December 2007 at 1:48 PM

My pleasure ... anytime.

Please feel free to email me if you want with any additional question(s).

geep@cableone.net

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



FranOnTheEdge ( ) posted Sun, 16 December 2007 at 10:26 AM

Does that mean that if I've made an object in say Wings3d and I import it into Poser, - I can then turn that into a poser prop?  Complete with Poser colours or Image textures?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


kuroyume0161 ( ) posted Sun, 16 December 2007 at 10:51 AM

Quote - Does that mean that if I've made an object in say Wings3d and I import it into Poser, - I can then turn that into a poser prop?  Complete with Poser colours or Image textures?

Yes.

One downside here is the fact that Poser embeds the Wavefront .obj into the Poser prop file - which isn't always desirable.  Extracting it back to a separate file, though, isn't too much work.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


wdupre ( ) posted Sun, 16 December 2007 at 11:52 AM · edited Sun, 16 December 2007 at 11:53 AM

if you do as you want with this prop, and as geep suggested you will end up with a prop with tiling textures, the same tile will apply to each square of grass. you won't be able to draw lines on it unless you Remap your larger prop. becouse as soon as you drew a line on one of them, they would all get the same line in the same place. for what you want to do the suggestion of using a plain with noise displacement would actually be a lot easier becouse the plain would already be mapped to allow you to paint your stripes easily.



ghonma ( ) posted Sun, 16 December 2007 at 12:13 PM

This may seem obvious but couldn't you just tile the texture in photoshop instead ?

That way you can make it as big as you want, paint out the seams and add your white lines and other markings. Then you just scale the prop to whatever size you need and you will get perfect grass with no artifacts.


arrowhead42 ( ) posted Sun, 16 December 2007 at 12:41 PM

Wdupre - thanks for the heads up on that. I'd have hated to get too far into making a texture for the  field, just to find that out! I've tried several different ways of doing it,and I've found that using noise displacement on the primitive cloth plane prop works best. It makes it look like my characters are standing on astroturf. Ioriginally wanted it to look like natural grass, but all-in-all the astroturf look is really good! Thanks for the help everyone.

Steve

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


wdupre ( ) posted Sun, 16 December 2007 at 12:54 PM

Quote - This may seem obvious but couldn't you just tile the texture in photoshop instead ?

That way you can make it as big as you want, paint out the seams and add your white lines and other markings. Then you just scale the prop to whatever size you need and you will get perfect grass with no artifacts.

ghonma, if this is the grass prop Im thinking of it actually has grass stems sticking up in different directions. if you scaled it up you would have a sparsely populated field of huge grass stems.



AntoniaTiger ( ) posted Tue, 18 December 2007 at 1:26 AM

Two useful little things to remember about textures. 1: Poser 5 and later, you can tile the texture in the Materials Room. Set the U_Scale and V_Scale valuse to 0.1, and pick the Tile option, and the UV map is tiled with a 10x10 pattern. You don't need a tiled UV map. 2: You can overlay textures, so your tiled grass pattern can be overlaid with the field markings. It's a long time since I was on a sports field, but what I recall is the look was of painted grass. You could have a tiled pattern providing a bump or displacement effect, with the actual colours being changed by something like a blender node controlled by the markings pattern, switching between a colour grass texture and whatever colour you want for markings.


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