Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)
For a lawn or football field, the easiest approach is just to apply the
default Noise node to the Displacement of a big flat square,
and green to the diffuse color node. Instant grass, very
convincing at far and medium views.
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Hi arrow,
Just load multiple copies of the prop (position each one as you load it so it is next to the previous one).
Then, EXPORT (Wavefront OBJ...) and include all the props.
Now, IMPORT (Wavefront OBJ...) and it will be a single object.
Savit it in the props library and then load multiple (load & move) copies of this prop until you have the overall size that you want.
Remember, you can always change the "Scale" to make it the exact size you want.
cheers,
dr geep
;=]
Oops, sorry ockham ... xposted due to my smelling errors that had to bee kerrected.
Your suggestion ... a good one.
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I've done that before, and you're right, it does look convincing, but would I be able to do that, and apply a texture that has white lines on it, such as the field's distance markers (40yd line, 30 yd line, etc)? Would it still look convincing?
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There is no such thing as a dumb question ... only dumb answers, ok"
Ol!
Just select the prop you want to save ... open the Props Library and click the plus (+) sign at the bottom of the Library window ... give your prop a name and WALLA !!! It's in the Library.
Want to delete it?
Just click on the Library thumbnail image and then click the minus (-) sign at the bottom of the Library window ... presto ... prop all gone !!!
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
My pleasure ... anytime.
Please feel free to email me if you want with any additional question(s).
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Does that mean that if I've made an object in say Wings3d and I import it into Poser, - I can then turn that into a poser prop? Complete with Poser colours or Image textures?
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by the shade it casts.
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Quote - Does that mean that if I've made an object in say Wings3d and I import it into Poser, - I can then turn that into a poser prop? Complete with Poser colours or Image textures?
Yes.
One downside here is the fact that Poser embeds the Wavefront .obj into the Poser prop file - which isn't always desirable. Extracting it back to a separate file, though, isn't too much work.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
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Stroustrup
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if you do as you want with this prop, and as geep suggested you will end up with a prop with tiling textures, the same tile will apply to each square of grass. you won't be able to draw lines on it unless you Remap your larger prop. becouse as soon as you drew a line on one of them, they would all get the same line in the same place. for what you want to do the suggestion of using a plain with noise displacement would actually be a lot easier becouse the plain would already be mapped to allow you to paint your stripes easily.
Wdupre - thanks for the heads up on that. I'd have hated to get too far into making a texture for the field, just to find that out! I've tried several different ways of doing it,and I've found that using noise displacement on the primitive cloth plane prop works best. It makes it look like my characters are standing on astroturf. Ioriginally wanted it to look like natural grass, but all-in-all the astroturf look is really good! Thanks for the help everyone.
Steve
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My cousin Jack can speak to beans. That's right.... Jack and the beans talk
Quote - This may seem obvious but couldn't you just tile the texture in photoshop instead ?
That way you can make it as big as you want, paint out the seams and add your white lines and other markings. Then you just scale the prop to whatever size you need and you will get perfect grass with no artifacts.
ghonma, if this is the grass prop Im thinking of it actually has grass stems sticking up in different directions. if you scaled it up you would have a sparsely populated field of huge grass stems.
Two useful little things to remember about textures. 1: Poser 5 and later, you can tile the texture in the Materials Room. Set the U_Scale and V_Scale valuse to 0.1, and pick the Tile option, and the UV map is tiled with a 10x10 pattern. You don't need a tiled UV map. 2: You can overlay textures, so your tiled grass pattern can be overlaid with the field markings. It's a long time since I was on a sports field, but what I recall is the look was of painted grass. You could have a tiled pattern providing a bump or displacement effect, with the actual colours being changed by something like a blender node controlled by the markings pattern, switching between a colour grass texture and whatever colour you want for markings.
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Hello everyone -
I know this can be done, but I don't know how, and I'm wondering if someone can help me; I have a poser prop that is basically a square patch of grass. I want to take a bunch of them, patch them together like a checkerboard, and save it as a single prop. That way in addition to the small, square patch of grass, I'll also have a very large patch of grass (I want to use it as a football field, for numerous players to stand on). Like I said, I know it can be done, but I don't know how.
If anyone can tell me how to do this, I'd much appreciate it.
Also, once this is done, the texture file that goes to the small patch of grass will have to be stitched together in Paint Shop Pro, or Photoshop to make it large as well, right? If so, that's something I kow how to do.But the making the prop part.... I'm lost!
Thanks!
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My cousin Jack can speak to beans. That's right.... Jack and the beans talk