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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 11 11:46 am)
Your scene lights need to be set to raytrace first of all, not shadowmap. The raytrace shader node also needs to be set to any color other than black, and have a value higher than 0. I usually use 30-50% for most surfaces, and maybe up to 60% for something very reflective like window glass. It's also good to set the reflective color to a non-white value, like a very pale gray for instance as most surfaces are not perfect reflectors.
A bit of a warning though, lots of reflective surfaces can bog down your system unless its fairly high end.
Quote - Your scene lights need to be set to raytrace first of all, not shadowmap.
Not true. the renderer needs to be set to ray trace (that is, 3Delight rather than OpenGL) but the lights don't require any particular settings. I'm not sure what you mean by the "ray trace shader node" - are you thinking of Poser?
Hello Trick,
I could not answer your question off the top of my head so I did a quick render and made a few screen grabs - here is a link to the 3 mirror pics.
http://artzone.daz3d.com/index.php?mode=people_card&p_id=5463
I will also PM you and talk and go into a bit more detail, hope you find it useful
John
I'm not sure what you mean by the "ray trace shader node" - are you thinking of Poser? Oops, I meant the advanced surfaces tab. Been playin in Eilir again.
Not true. the renderer needs to be set to ray trace (that is, 3Delight rather than OpenGL) but the lights don't require any particular settings.
Well, ok, that's true enough, but if TrickE76 wants shadows he at least needs to set the light parameter to shadow mapping. I recommended raytracing out of habit, as I use it exclusively.
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I am having difficulty trying to get a mirror to reflect. I keep trying different color shades and everything seems to turn out the same. I've used glossy plastic, glossy metal. Well just about everything. Please help. I dont have much experience with the program and am still learning the ins and outsl