Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
hmmm.... how about a point light? Make the spread on the spotlight larger. Turn off highlights and reflections on your wall and/or give it a lower diffuse setting? I'm not sure what to say that would work, but I would mess around with the highlights, reflections, and especially the diffuse/ambient settings on the wall material first, once I was sure I had my spotlight shining they way it seems it ought to be.
Hi Rich, when I did something similar I had the same problem. The way I solved it was to use a very large cube as the wall -- off-camera -- and then use boolean-subtracted cubes to form the windowpanes. Then a point light for the light source. The wall just needs to be large. The windowpane cubes can be grouped together to make them easy to move around the wall to the place you want them. The light will shine through in the proper shape then. Hope this makes sense okay. :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Im trying to fake moonlight shining through a window on a wall. The window isnt visible in the scene, so I made a trans-map to use as a light gel and mapped it to a plane. The problem is, I cant get the light to shine through it properly. The spotlight either shines through completely, forming a circle of light on the wall, or doesnt shine through at all. The trans-map appears to be working correctly as far as actually having a transparent area. Im totally lost on this one. Does anybody have any ideas what I may be doing wrong, or perhaps another way to fake the effect? Thanks, Rich