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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Figure making question.


xantor ( ) posted Mon, 07 January 2008 at 8:18 AM · edited Tue, 19 November 2024 at 9:20 AM

I converted a figure to work in poser.  There seems to be two of each eye, turning one eye will turn it but the extra eye stays in the same position.

This has happened before when I converted other figures.

Is there a way to fix it?


DarkEdge ( ) posted Mon, 07 January 2008 at 8:40 AM

Hmmmm, in what way are you creating the figures?

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xantor ( ) posted Mon, 07 January 2008 at 9:01 AM

I used the setup room.


svdl ( ) posted Mon, 07 January 2008 at 9:05 AM

The reason probably is multigrouped polygons in the eyes. If the eye polygons also belong to the head group, the setup room will duplicate the geometry.
Check your .OBJ for multiple grouping.

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xantor ( ) posted Mon, 07 January 2008 at 9:31 AM

file_397054.jpg

There are no multigrouped objects.

The picture shows the right eye translated forward (the red circle) and, as you can see, the actual eye stays behind.


xantor ( ) posted Mon, 07 January 2008 at 9:48 AM

I found the solution, before importing the figure into poser I made the left and right eye seperate groups called eyeleft and eyeright.  After the figure was made the object still had these groups somehow (but they didn`t seem to have any polygons attached). So in uvmapper I assigned the eyeleft to the lefteye group and the eyeright to the righteye group and it fixed the figure.


xantor ( ) posted Wed, 23 January 2008 at 11:17 AM

Svdl if that was what you meant then you were right. :blushing:


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