Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
The reason probably is multigrouped polygons in the eyes. If the eye polygons also belong to the head group, the setup room will duplicate the geometry.
Check your .OBJ for multiple grouping.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
I found the solution, before importing the figure into poser I made the left and right eye seperate groups called eyeleft and eyeright. After the figure was made the object still had these groups somehow (but they didn`t seem to have any polygons attached). So in uvmapper I assigned the eyeleft to the lefteye group and the eyeright to the righteye group and it fixed the figure.
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I converted a figure to work in poser. There seems to be two of each eye, turning one eye will turn it but the extra eye stays in the same position.
This has happened before when I converted other figures.
Is there a way to fix it?