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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 2:22 am)



Subject: Creating folds in cloth plane


jquin3 ( ) posted Mon, 14 January 2008 at 1:28 AM · edited Mon, 17 February 2025 at 3:06 PM

file_397633.jpg

Hi, is there a way to create a way for a cloth plane to drape like this on a bed (not exactly like this way but with all those folds anyway). I know how to do dynamic clothes but when I drop the cloth onto a bed prop, all it does is lie flat. 


ashley9803 ( ) posted Mon, 14 January 2008 at 1:58 AM

There are a lot of settings in the cloth room but I really don't think you could produce something like this in Poser, which is a real pity.
You could drape a cloth, export it as an .obj, and push and pull it around in ZBrush to give it folds, and re-import the .obj.
If anyone can do this in Poser itself, I'd love to know the method.
Sorry I can't help.


ashley9803 ( ) posted Mon, 14 January 2008 at 2:20 AM

file_397634.jpg

While we're about it, I'd also love to get cloth to do something like this I don't think you can get Poser clothes, dynamic or conforming, to behave like this.


onnetz ( ) posted Mon, 14 January 2008 at 3:03 AM

Actually posers cloth dynamics are fairly good. I think you could come close to any of those with it. The catch is your going to need a high poly cloth plane to keep from getting "holes" in it.

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chris1972 ( ) posted Mon, 14 January 2008 at 4:43 AM

This might be more work than you want to go to, but you could make a rough mold, roughly the shape of the high spots or ridges in your finished drape, save the mold as a prop, bring it into cloth room and let the cloth settle on to it. I've done this before, it takes a lot of experimentation to get the results you want, but it works.
Chris


dadt ( ) posted Mon, 14 January 2008 at 8:08 AM

file_397645.jpg

Just drop the cloth at an angle and it will fall into folds


dadt ( ) posted Mon, 14 January 2008 at 8:09 AM

file_397646.jpg

Like this


dadt ( ) posted Mon, 14 January 2008 at 8:09 AM

file_397647.jpg

Steeper angle


dadt ( ) posted Mon, 14 January 2008 at 8:10 AM

file_397648.jpg

More folds


dadt ( ) posted Mon, 14 January 2008 at 8:11 AM

file_397649.jpg

Even steeper with stiffer and heavier cloth


dadt ( ) posted Mon, 14 January 2008 at 8:12 AM

file_397650.jpg

Result


infinity10 ( ) posted Mon, 14 January 2008 at 8:33 AM

That's great !

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ockham ( ) posted Mon, 14 January 2008 at 9:52 AM

Wonderful tip, dadt!   That should be in the manual!

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dadt ( ) posted Mon, 14 January 2008 at 9:59 AM

file_397657.jpg

Next to an untidy bed there is always a chair like this


dadt ( ) posted Mon, 14 January 2008 at 1:15 PM

Content Advisory! This message contains nudity

file_397669.jpg

And after a hard day doing the housework there's nothing your Poser girl enjoys more than lying flat out on the bed


Jestertjuuh ( ) posted Mon, 14 January 2008 at 7:23 PM

OMG, that last one looks my bed....I think I have to patch her up again   =P

Next time I fill her with helium and keep her against the ceiling with a litle rope around her toe

:laugh:

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momodot ( ) posted Mon, 14 January 2008 at 7:30 PM

file_397686.jpg

dadt, I have tried and tried to do this right in the Cloth Room but the more I try the further I get from success. The attribute names and values in Cloth Room confuse me. I wish they were named things like "cloth thickness", "cloth slipperiness", etc with percentage values. I have tried some pre-sets but still.

dadt, would you consider posting some clothes heaped on chair and floor to freestuff or even the Market Place? I should dig up some renders to show how lame mine are.

You could distribute them as morphs to existing freebies or Poser-included clothes if you don't make your own mesh. I have offered big money in the past to anyone who could give me Cloth Room made morphs for clothes to use in undressing and dressing poses. I am not rich right now but could maybe still pay or pay toward my birthday in a couple months.



lkendall ( ) posted Mon, 14 January 2008 at 8:07 PM

1/14/08

dadt:

Amazing!

Could you point us toward a tutorial that would help us acheive results like these (at least a starting point)?

Thanks for your examples! I feel like that last render after a long day at work!

LMK

Probably edited for spelling, grammer, punctuation, or typos.


infinity10 ( ) posted Mon, 14 January 2008 at 9:08 PM

I am still giggling at Jesterjuuh's comments....

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dadt ( ) posted Tue, 15 January 2008 at 2:27 PM

I'm afraid I don't know of any tutorials which would help you with this kind of scene but I can give some tips from my experience.
  Firstly, the cloth has got to be high polygon count. Even garments which will drape OK on a figure will not  always fold tightly enough for this purpose. In the first pics above the standard cloth plane would not drape smoothly enough so I took it into Wings 3D and smoothed it once, giving it four times the number of polygons (over 16,000)
  The cloth room settings are not too difficult. I start with the default values and decrease the fold resistance from 5 to 2 or 3 and increase the cloth density from .0005 to .001. This is OK for most items but values may need adjustment after you see the results of the first simulation.
   Ive found that the results are usually better if the clothes have something to drape over (eg the chair) rather than dropping onto a flat surface.
  When you set up the clothes in mid-air twiddle the X,Y,Z rotate dials to sert the clothes at odd angles so they drop into more convincing heaps.
  After all that be prepared to run the simulation many times, doing adjustments to the start positions and the cloth settings until it looks right.
  Dont rely on the preview to judge the results, it does not show the rear surface of the cloth and can be very decieving, do a render, draft quality will do.
  Doing multiple garments in one scene is a little more involved so I've set one up to show the method.


dadt ( ) posted Tue, 15 January 2008 at 2:55 PM

file_397751.jpg

Here we have the chair again with a selection of clothing dangling in mid-air ready to drop so the next step is to go into the cloth room.   We now have two choices on how to proceed.  1. We can set up one simulation and clothify all the garments in that. When it runs all the garments will drop down at the same time. For this simulation every garment should be set to collide with every other garment and the chair (and the floor in case they miss or slide off the chair) You will probably need about 50 frames for the simulation to completely settle down. The simulation will run quite slowly as there are a huge number of calculations involved. 2. The second method, which I use, is to set up a seperate simulation for each item. Sim 1 is for the lowest item in the pile and only needs to collide with the chair. Sim 2 is the next item to drop and is set to collide with item 1 and the chair, and so on. The main advantage of this method is that when something is not right and adjustements have to be made then only that sim and the ones after it need to be re-done.  I usually run the first sim then do adjustments to that garment until I am satisfied with the results, then run the second one etc

This time I have set it up and will run all sims and let you see the result without any adjustments-- I hope it's somewhere near right!


LBT ( ) posted Tue, 15 January 2008 at 3:59 PM

Attached Link: http://www.e-frontier.com/article/articleview/1420/1/321/

You might also look into constrained and choreographed groups.  See attached tutorial.


dadt ( ) posted Tue, 15 January 2008 at 6:09 PM

file_397769.jpg

Well they all dropped with reasonable results but the chair did not stand the strain.


Jestertjuuh ( ) posted Tue, 15 January 2008 at 6:25 PM

LOL

B.T.W great tut.
I tryed it out a bit and fidled around in the cloth room.
Interesting results I might say.

But If you want to use it in a render.
You just set up the whole stage, than run the simulation and render the last frame?
Or can you run the simulation and export the result as a prop and import it in a scene you want to render?

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dadt ( ) posted Tue, 15 January 2008 at 6:39 PM

You can do it either way but it is probably easierto pick the frame which is best (not always the last one) then save the whole set of items as a prop. This will save you from having to run the sim again.


Jestertjuuh ( ) posted Wed, 16 January 2008 at 3:41 AM

Thanks a lot.

Very interesting, the pack of options is expanding.  😄

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