Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 2:22 am)
There are a lot of settings in the cloth room but I really don't think you could produce something like this in Poser, which is a real pity.
You could drape a cloth, export it as an .obj, and push and pull it around in ZBrush to give it folds, and re-import the .obj.
If anyone can do this in Poser itself, I'd love to know the method.
Sorry I can't help.
Actually posers cloth dynamics are fairly good. I think you could come close to any of those with it. The catch is your going to need a high poly cloth plane to keep from getting "holes" in it.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
....................................................
I wouldnt have to manage my anger
if people would manage their stupidity......
This might be more work than you want to go to, but you could make a rough mold, roughly the shape of the high spots or ridges in your finished drape, save the mold as a prop, bring it into cloth room and let the cloth settle on to it. I've done this before, it takes a lot of experimentation to get the results you want, but it works.
Chris
OMG, that last one looks my bed....I think I have to patch her up again =P
Next time I fill her with helium and keep her against the ceiling with a litle rope around her toe
:laugh:
I am not a complete idiot, some
parts are missing :)
To go to my home page,
click the banner below.
Check my freebies on a regular base, click the banner below.
dadt, would you consider posting some clothes heaped on chair and floor to freestuff or even the Market Place? I should dig up some renders to show how lame mine are.
You could distribute them as morphs to existing freebies or Poser-included clothes if you don't make your own mesh. I have offered big money in the past to anyone who could give me Cloth Room made morphs for clothes to use in undressing and dressing poses. I am not rich right now but could maybe still pay or pay toward my birthday in a couple months.
I'm afraid I don't know of any tutorials which would help you with this kind of scene but I can give some tips from my experience.
Firstly, the cloth has got to be high polygon count. Even garments which will drape OK on a figure will not always fold tightly enough for this purpose. In the first pics above the standard cloth plane would not drape smoothly enough so I took it into Wings 3D and smoothed it once, giving it four times the number of polygons (over 16,000)
The cloth room settings are not too difficult. I start with the default values and decrease the fold resistance from 5 to 2 or 3 and increase the cloth density from .0005 to .001. This is OK for most items but values may need adjustment after you see the results of the first simulation.
Ive found that the results are usually better if the clothes have something to drape over (eg the chair) rather than dropping onto a flat surface.
When you set up the clothes in mid-air twiddle the X,Y,Z rotate dials to sert the clothes at odd angles so they drop into more convincing heaps.
After all that be prepared to run the simulation many times, doing adjustments to the start positions and the cloth settings until it looks right.
Dont rely on the preview to judge the results, it does not show the rear surface of the cloth and can be very decieving, do a render, draft quality will do.
Doing multiple garments in one scene is a little more involved so I've set one up to show the method.
This time I have set it up and will run all sims and let you see the result without any adjustments-- I hope it's somewhere near right!
Attached Link: http://www.e-frontier.com/article/articleview/1420/1/321/
You might also look into constrained and choreographed groups. See attached tutorial.LOL
B.T.W great tut.
I tryed it out a bit and fidled around in the cloth room.
Interesting results I might say.
But If you want to use it in a render.
You just set up the whole stage, than run the simulation and render the last frame?
Or can you run the simulation and export the result as a prop and import it in a scene you want to render?
I am not a complete idiot, some
parts are missing :)
To go to my home page,
click the banner below.
Check my freebies on a regular base, click the banner below.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_397633.jpg](https://live.cdn.renderosity.com/forum/threads/2727059/file_397633.jpg)
Hi, is there a way to create a way for a cloth plane to drape like this on a bed (not exactly like this way but with all those folds anyway). I know how to do dynamic clothes but when I drop the cloth onto a bed prop, all it does is lie flat.