Wed, Dec 11, 7:01 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: exporting morphed obj from carrera


chris1972 ( ) posted Sun, 20 January 2008 at 6:15 AM · edited Wed, 04 December 2024 at 4:51 AM

After creating and applying a morph target to a figure in carrera 5 - setting the morph slider to 1 and hit valid- I go to the assembly room and the figure retains the morph just fine, however when I export the figure as an obj, it does not retain the changes. I must be doing something wrong because once I create the morph target it never lets me go back to standard editing mode or let me select any other part.
Help Please


ominousplay ( ) posted Sun, 20 January 2008 at 2:24 PM

There is a plug-in, forgot the name, but it will help with taking a morphed and/or manipulated with bones model and exporting it as a single mesh... unfortunately the model looses it's material (unless it has a map attached) - I think you'll loose the zones as it exports as one mesh. Does someone else remember the plug-in? It is free...

Never Give Up!


ominousplay ( ) posted Sun, 20 January 2008 at 2:39 PM

With some searching, I've found it... but don't know if it will work with Carrara 6: http://www.associatedfx.com/convertToMesh.html Let us know how it works.

Never Give Up!


chris1972 ( ) posted Sun, 20 January 2008 at 2:46 PM

Thanks, I will check it out!
Chris


chris1972 ( ) posted Sun, 20 January 2008 at 4:11 PM

Thanks very much for you help, I tried it, it works ok, but it does not retain any groups which I need.
Chris


nomuse ( ) posted Sun, 20 January 2008 at 6:08 PM

There is also a little button in one of the menus "Convert Morphed Object to Mesh," I think it is called.

Has the same downsides as the others.  It creates a new vertex object that has the SHAPE of the morphed original.  However, it changes the vertex number, reverts to default UV map, and loses all material and other groupings.

Unfortunately, the same is true for most distortions applied via the various tools available in the Assembly Room -- the twist, bend, bulge, and other deformers.  I hasten to note, if the distortion is small and/or regular enough you may get lucky enough to get the same vertices back (plus or minus a couple of edges).   So with luck you can get a working morph target out of that mess.  Larger distortions, though -- forget it!


Davies3D ( ) posted Mon, 11 February 2008 at 4:44 AM · edited Mon, 11 February 2008 at 4:47 AM

Attached Link: http://content.screencast.com/media/88caf460-1cbf-42e9-a247-69103cc8c1b5_5f326589-8ac0-4121-a88a-f08edde96171_static_0_0_2008-02-11_1031.png

> Quote - With some searching, I've found it... but don't know if it will work with Carrara 6: http://www.associatedfx.com/convertToMesh.html Let us know how it works.

Nop, it doesnt work on C6.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.