Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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There is a plug-in, forgot the name, but it will help with taking a morphed and/or manipulated with bones model and exporting it as a single mesh... unfortunately the model looses it's material (unless it has a map attached) - I think you'll loose the zones as it exports as one mesh. Does someone else remember the plug-in? It is free...
Never Give Up!
There is also a little button in one of the menus "Convert Morphed Object to Mesh," I think it is called.
Has the same downsides as the others. It creates a new vertex object that has the SHAPE of the morphed original. However, it changes the vertex number, reverts to default UV map, and loses all material and other groupings.
Unfortunately, the same is true for most distortions applied via the various tools available in the Assembly Room -- the twist, bend, bulge, and other deformers. I hasten to note, if the distortion is small and/or regular enough you may get lucky enough to get the same vertices back (plus or minus a couple of edges). So with luck you can get a working morph target out of that mess. Larger distortions, though -- forget it!
Nop, it doesnt work on C6.
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After creating and applying a morph target to a figure in carrera 5 - setting the morph slider to 1 and hit valid- I go to the assembly room and the figure retains the morph just fine, however when I export the figure as an obj, it does not retain the changes. I must be doing something wrong because once I create the morph target it never lets me go back to standard editing mode or let me select any other part.
Help Please