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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Joint editing gone horribly wrong!


esmith6996 ( ) posted Thu, 31 January 2008 at 11:00 PM · edited Fri, 16 August 2024 at 8:10 AM

Content Advisory! This message contains nudity

Well, I was feeling pretty proud of myself. Created a figure from scratch and set up the joints as close as I could using Aiko 3 as a reference and all poses I do myself are fine but when I apply a pose from the ready-made library, the hands crumple up like someone crushed them and the feet are stretched WAY out of the way.

Any help would be greatly appreciated.

ESmith6996


SamTherapy ( ) posted Thu, 31 January 2008 at 11:51 PM

:lol:

Sorry, can't help you but you really, really made me smile on such a black horrible day.  Hope you get it sorted real soon.

Coppula eam se non posit acceptera jocularum.

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esmith6996 ( ) posted Fri, 01 February 2008 at 12:04 AM

lol I'm glad I made someone smile cause this is gettin on my nerves. =)


PhilC ( ) posted Fri, 01 February 2008 at 12:47 AM

Are the legs IK chain on? Try turning them off.


kuroyume0161 ( ) posted Fri, 01 February 2008 at 2:24 AM

My thoughts exactly, Phil.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


lesbentley ( ) posted Fri, 01 February 2008 at 6:23 AM

The feet look like a parenting issue to me. Open the cr2 in a text editor or a CR2 editor, and check the parenting of the feet, it should look like this in the feet actors:

actor lFoot:1
        {
        name    lFoot
        on
        bend 1
        dynamicsLock            0
        hidden          0
        addToMenu       1
        castsShadow             1
        includeInDepthCue               1

        channels
                {

Also check the hierarchy in the 'figure' section, it should look like this:

        addChild    rToe:1 
                         rFoot:1
        addChild    lThigh:1 
                         hip:1
        addChild    lShin:1 
                         lThigh:1

        addChild    lToe:1 
                         lFoot:1


PhilC ( ) posted Sat, 02 February 2008 at 11:37 AM

You had the IK chains upside down.

Original:-

        inkyChain Left Leg
        {
                off
                name Left Leg
                addLink lFoot:2
                addLink lShin:2
                goal lThigh:2
                linkWeight 0 1
                linkWeight 1 0.2
        }

Corrected:-

        inkyChain Left Leg
        {
                off
                name Left Leg
                addLink lThigh:2
                addLink lShin:2
                goal lFoot:2
                linkWeight 0 1
                linkWeight 1 0.2
        }

Hope that helps,

PhilC


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