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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Kuniochi suit render problem


mazzam ( ) posted Sat, 02 February 2008 at 7:21 PM · edited Sat, 28 December 2024 at 12:27 PM

file_399095.jpg

I picked up the Kuniochi suit when it  first came out but only just now got around to using it. When I rendered it in Firefly the red trim on the leggings look inflated like a baloon - see attachment. I have looked at the texture settings in the Material Room but can't figure out what's wrong. Similar problem with the gantlets but the suit renders ok. And it is only the red border texture that is off scale.


nruddock ( ) posted Sat, 02 February 2008 at 7:45 PM

Uncheck "Smooth polygons" on the Properties tab for each body part or prop that is causing trouble.


mazzam ( ) posted Sun, 03 February 2008 at 7:59 AM

 That isn't the problem. It is only one material zone, the red trim, that 'blows up' on the actor that is the problem. (I did turn off 'smooth polygons' on all parts of the kn1legs.cr2 and it made no difference.) The image on the product page for this item shows that the red  trim is supposed to have a small displacement but I am getting at least 10 times too much.


mazzam ( ) posted Sun, 03 February 2008 at 3:18 PM

I found the problem. A displacement setting for one of the material zones was too high. I changed the displacement setting for 'plate1' from 0.11629 to 0.00117 and it  renders properly. Same fix worked on the arm gauntlet. The texture image is used for the displacement map. The larger setting works for the black material but  the red is so much brighter, the scale has to be set much smaller.


Zanzo ( ) posted Wed, 20 February 2008 at 12:17 AM

Quote - Uncheck "Smooth polygons" on the Properties tab for each body part or prop that is causing trouble.

I had a problem with a piece of furniture that was warped, inflated and had major problems with its geometry. When I unchecked smooth polygons it rendered fine! :)  Thanks. This thread helped out.


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