Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)
one thing you have to watch out for when turning morphs created with the morph brush into injections is that blank injection channels for figures that have them are set up after the joint, but the morph brush puts the morph channel before the joint(though if you look at the cr2 in a text editor that seems backwards, but Poser reads the bodyparts from bottom to top)Which makes a big difference in how the morph reacts to joint movement, so while it is possible that your morph created with the morph brush, will work as expected in an injection, its also possible that it will not.
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Attached Link: http://forum.daz3d.com/viewtopic.php?t=74171
Since Poser 7 there are morphs... ...and then there are *MORPHS*.Poser 7 is able to use two different methods to execute morphs:
Morphs loaded "the normal way" (As an object file, with MorphManager or via injection), are read after Poser reads the joint info, so they can be found placed on top of the cr2.
But morphs created directly by the morphbrush are placed at the bottom of a cr2, so Poser reads them first.
This allows Poser to "ignore" the distortions caused by the joints falloff zones, so you can directly manipulate a joint's shape, even if the figure is already posed.
Morphbrush made morphs that are intended to just create a new bodyshape or face or a new expression, can be saved and distributed like any other morph.
The only difference is that you use the morphbrush to sculpt them instead of magnets or an outside app.
Once you export them as an object or use any of the other "common" methods to distribute them, Poser treats them like any other morph.
So whatever method you already use to create injection morphs (Editing by hand, MorphManager, InjectionPoseBuilder or InjectionMagic), will work for "normal" morphbrush made morphs, too.
But morphbrush morphs intended to correct joints must be placed into the correct place (At the bottom of the cr2), to work properly, that's why the standard morph transfer methods won't suffice.
If you want to distribute them, either use an (otherwise) blank cr2 with your morphs put into the correct position that overwrites the original figure's cr2, or the
morph has to be manually moved around after it is loaded the normal way:
It's actually only a few seconds with a little practise, and the reward are 100% realistic joints.
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2/8/08
I have been trying to learn how to use the morph tool in Poser 7. After morphs are made, are there any tutorials on how to turn these into injectable morphs like the many set available for sale?
LMK
Probably edited for spelling, grammer, punctuation, or typos.