Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
About the camera, i'm never sure of which settngs to apply. For this scene, i have a 200m focal distance camera. I don't know what is fine for portraits (if there is a general rule). I always work on the trial and error way, and when i get something that please me, i go for it ^^
But if there is a better way, i'm open :)
Btw, we can see in the pic above that the transmap of the hair is not really good taken into account in the z depth...
Wow. You made it clear here ^^
i tried with a 50 camera and indeed get a z depth with much more level, but i'm not able to smooth it like you in PS :(
You played with level, what is the overal shape of the curve?
Thanks Rutra ^^
I made a confusion between curves and levels (due to my 'interpretation' of the french translation). Now i get it and it indeed changes a lot LOL
I only played with the contrast before, now with levels i can make it clear enough to be more useful, many thanks ^^
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![file_399620.jpg](https://live.cdn.renderosity.com/forum/threads/2730183/file_399620.jpg)
Here is my render and it's z-depth. As in my scene there is only the character and the ground (which is what is seen on the bg because of the camera angle), doesn't the z-depth have to be much more detailled?I mean in the greyscale, we should see the nose darker etc...
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