Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
The only thing I don't like about the Victoria 2 package is that the P4 version has no body morphs and (to my knowledge), no existing morphs will work on that figure (except possibly the feet, but I haven't tried). It's still well worth the money though, and I think I'm only going to be using Victoria 2 from now on. :) SnowS Hoping his pictures are worth 1001 words.
my DeviantArt page: http://snowsultan.deviantart.com/
Â
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Here's a little piece of advice from someone who has made the mistake: If you ever have a girlfriend with small boobs, DO NOT tell her , "I like small boobs." !!! It simply isn't worth the hassle you will most likely go through afterwards, and you'll find yourself wishing you had said almost anything else. ;)
Mike, the "pbm" prefix means: "This is either a Partial Body Morph or a Full Body Morph. Do not control me from this dial. I am one of a group and if you you not set us as a group it will produce distortions." Dials for all the the FBM and PBM are in BODY. The one that are also PBM will have a control dial on a central body group. For the breast morphs, the dial on chest will control the chest and both collars. The dial for elbow fix is on each shin, since this is where the joint dial that you will need the fix for is located. All the others will follow a similar individual pattern.
Ahh, I see, Jaager. That's perfectly uderstandable now considering the way the V .OBJ is set up, where MT's will almost always require the interaction of connected mesh parts in order to work properly. I noticed that last month when I first realized that with magnets you could create "symmetrical" morphs to apply to clothes as well as the body, but you would need to "spawn" MT's for every part, not only the target areas, or it would all be a waste of time. Thank you much for the info, though I should have figured that out, myself, which I didn't. ;) I also saw Traveler's recent "flow along curve" tutorials for millenial morphs with Rhino, and I have to kinda wonder how much of that was used in V2, not to mention waht contributions other Morph Masters such as yourself might have had to dowith this character? :) yeah, I'm nosey... I know!
OK, Marque, that's interesting news, on a personal level, maybe a little more than we needed to know, LOL! But, uhhh, congratulations? And I'm glad to see you've found your proper size again... ;) And I'm sure they are nice. :) -Mike (who has no idea why he's replying like this--- must be some sort of primal instinct, LOL!)
Weird subject but I'm not the one who brought it up first..lol It's just that for some reason people think if you're small you want to be big. Guess it's the same for guys, there's this myth that you check each other out in the bathroom to see if you are better. Never could figure it out. To me it's the person that counts not the body. Looks fade but just being a nice normal person doesn't. So Mesh Magik do men really have penis envy or is it just supposed to be us women who are supposed to envy men...lol Marque
Nitreug - PBM, JCM etc. were discovered by Rbtwhiz and Nerd. They are various ways of making various morphs follow each other as well as follow various movements. As an example, when you bend a muscular figure's arm, the bicep ought to flex. With JCM (Joint Controlled Morphs) you can set up your figure's upper arm morphs to "react" to changes in the bending of the forearm. As another ex, morphs in one figure can be set up to "echo" morphs in another one. Real handy when you want a clothing item to "obey", ahem, unusual size increases in the figure wearing the clothes. Of course the necessary morphs must be made before PBM, JCM etc. can be set up, but the results can look fantastic. Check out Rbtwhiz's and Nerd's websites - and all you naughty americans have a look at http://members.fortunecity.com/dwilmes/BreastJCM.html Have fun ;-)
Mike, I have not seen Trav's tut. I just figured the morphs were done on the groups necessary for the area of the body in question all at once and using a formal modeling program. Just because a morph is applied one element at a time does not mean that the morphs should be made this way or even thought of in this way. Except for the head and a couple of other morph types, I use multiple body parts and blend out as far as is necessary. I had RDS before Poser 4 came out and have never seen the need to bother with the magnets. I prefer to move each vert or a selected group of verts as I see fit. I seriously doubt that V2 morphs were done with Poser magnets. The guys at DAZ were doing this long before I wandered into this or there was such a thing as a Poser magnet. Poser 3 came with DAZ (Zygote) models and the model geometry is a morph. As far as the V2 morphs are concerned, my guess is that they are primarily the work of one or two guys (guy being gender neutral in this case). I have no data but I think I see a style at work. Nitreug - We have presented serveral threads - here - in the hope that it would help educate. You should have gotten my e-mail re: JCM (FBM/PBM) and the cross talk problem. I was also trying to spread the word on the Poser user group. That is until I got my tail burned for seeming pedantic for defining the terms. I attenuate very rapidly to negative feed back, so that painter is cut. DAZ did not introduce any of this stuff. It is state of the art Poser. They just made good use of what we already had. There is no obligation for them to provide a manual.
Jaager, I really didn't think that they were using Poser's magnets; They use the Maya software for modelling, I think-- not sure. What I meant was that I remember the big snafu a couple months back regarding MT's, and from a few lines from that thread, I started wondering if someone or many who are not DAZ employees had been contracted to work with DAZ on new morphs for the upcoming Vicki 2. And then Traveler came ou twith his new Rhino tutorials rgarding fill body morphing in Rhino, as well as the "flow along curve" tutorials, which seems to be a very accurate way of doing it. One of his tut's was specifically centered around changing thigh shape, and, well, the new Vicki has alot better hip leg morphs... Just idle speculation. :)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=47527&Start=1&Sectionid=0&Form.Search=intercept
Wyrmmaster, before VV did something very similar to VV to the P4 woman. An example can be seen at the link. Note that I've turned her down a little bit...This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, I decided on a whim this morning to buy the new DAZ Victoria 2 model. I have to say I was impressed that the regular Vicki textures work on her, because I didn't want to buy extra textures since I've already invested money and alot of time into making my own previously out of altered Vicki 1 maps. Obviously she's far above and beyond Vicki 1, and I was also happy to see that my cutom MT's work the same on her as well. But, what's the deal with the "P4" version of her? And I was wondering what all those "pbm" prefixes on many of the V2 morph channels stood for? Has anyone made any V2 tutorials yet, or written down any sort of info somewhere? The possibilities with this model are nothing short of staggering-- my hat's off to whoever was the driving brain behind this incredible model! Cheers, Mike