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Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)

 

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Subject: N-Gons in Carrara 6.03


bwtr ( ) posted Sun, 17 February 2008 at 6:07 PM · edited Sun, 19 January 2025 at 11:12 PM

I have been testing out importing Obj files with ngons rather than quads/triangles into Carrara6.

They seem to be fine!

I allways understood Ngons were a nono for Carrara?

Any comments from anyone?

bwtr


sfdex ( ) posted Mon, 18 February 2008 at 12:29 AM

I've built objects in Carrara with polygons carrying much more than three or four sides.  The top of a cylinder, for instance, will have 16 sides (at default).  Is that what you mean by "ngon?"

I do know that Carrara handles triangles best, quads well, and greater numbers of sides with less and less aplomb.  But it clearly does handle larger polygons.


ShawnDriscoll ( ) posted Mon, 18 February 2008 at 3:35 AM · edited Mon, 18 February 2008 at 3:36 AM

Carrara begins to fall apart when n > 17 or 18.  Non-planars start to get out of hand.

www.youtube.com/user/ShawnDriscollCG


bwtr ( ) posted Mon, 18 February 2008 at 5:31 AM

Thanks Shonner. I had 18 in my last test--which is more that I would expect in a lot of my work so n-Gons sould be helpfull to me within your suggested limits.
Brian

bwtr


ShawnDriscoll ( ) posted Mon, 18 February 2008 at 5:18 PM

Ngons are fine for certain things like house walls with windows and doors cut out of them.  Ngons are bad with organic objects though when Catmull-Clark smoothing has trouble knowing the topology flow you're after, and some UV unrapping apps get confused trying to properly resize their UV maps.

www.youtube.com/user/ShawnDriscollCG


Dennis445 ( ) posted Tue, 19 February 2008 at 10:24 PM

**Shonner '**some UV unrapping apps get confused trying to properly resize their UV maps."

Learned that the hard way, quads only for me now.


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