Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Hi there,
I think the easiest way to make a mat pose is to grab one that for the figure you are working with and replace textures with yours.
Just find the texture name in the pz2 file:
[code] textureMap "RuntimetexturesTexture folder nameTexture_name.jpg"
[/code]
Got to the find/replace option in your editing programs and replace it with the texture you want to go in place of it.
It only takes a little while and it helps you find the parts of the body in the pz2.
Regards
Eshal
I'm a genetically enhanced blonde...what's your excuse? ~Eshal~
Quote - Hi there,
I think the easiest way to make a mat pose is to grab one that for the figure you are working with and replace textures with yours.
Just find the texture name in the pz2 file:
[code] textureMap "RuntimetexturesTexture folder nameTexture_name.jpg"
[/code]Got to the find/replace option in your editing programs and replace it with the texture you want to go in place of it.
It only takes a little while and it helps you find the parts of the body in the pz2.
Regards
Eshal
Hiya and thanks for the reply I found a little utility script at Daz forum called "Poser MATexporter for Daz Studio" .
Of what people write its almost the same as a util called ShaderSpider for Poser.
Poser Mat exporter for D|S works fine and is easy to work with as soon as one learn to select the surfaces
I export the MAT from a excisting character in P5 format(PZ2 file).
It has a P6 export format too called *.MC6, but i have a feeling that D|S might not like that format.
So i use P5 PZ2 format.
Its still my goal to make it all happen from a 1 click CR2 file.
The CR2 file now looks like this:
Code:
{
version
{
number 4.01
}
readScript ":Runtime:libraries:Character:DAZ People:Victoria 4.2.cr2"
readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:InjDeltas.V4Morphs++All.pz2"
readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:InjDeltas.MuscleAll.pz2"
readScript ":Runtime:libraries:Pose:Julla:MYTOON.pz2"
readScript ":Runtime:libraries:Pose:Julla:MYMAT_P5.pz2"
}
"Mytoon.pz2"(the custom character) is applied fine(IF i add a ":1" at the end of each line starting with Actor, in th PZ2)
BUT...
MYMAT_P5.pz2(the texture for thee character)... will not apply using readScript.
But it works fine if i apply it manually.
SOSO... i examined the "MYMAT_P5.pz2" in a text editor.
But ...There is no lines with the "Actor" tag in it.
So nowhere to apply a ":1".....
But i bet its almost the same type of problem.
So the question is......
What does the "Poser Mat exporter for DS" forget to put in it's PZ2 file?
To make i work by calling the PZ2 from within a CR2, using readScript command????
Is there some kinda of reference similar to ":1" that could be essential for it to work?
Best Regards
LBJ Denmark
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hiya everyone
Since this thread was quite a success :)
Can READSCRIPT used in a CR2 file,import PZ2 file character?
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2731245
The result of the "1 click person CR2 file " can be seen here for those interested:
http://www.renderosity.com/mod/gallery/index.php?image_id=1622184
Thanks to everyone for helping me with that.
I am a Daz Studio v1.8.2.1 user i better mention from the start.
Now that it all went so well and fast heh.. I hope some of the geniuses might participate and advice me a bit on this similar matter too? :)
What if i wanted to make the "1 click CR2 file" ... that could apply a full texture too,
using readScript from within the CR2?
Would that be handled in approx. the same way?
{
version
{
number 4.01
}
readScript ":Runtime:libraries:Pose:Julla:MY-MAT.pz2"
}
I studied the content of a PZ2 MAT pose file in a editor.
It seems complicated with all the references to link certain JPEG files, to certain limbs.
I know about the 4000x4000 textures sold as merchant resources, so that would be needed for sure. And i know they are needed to make a MAT-file.pz2.
BUT..
A MAT-file.PZ2 looks too advanced to be created manually in a text editor...
What software generate the MAT-file.pz2 content?
Maybe some efficient 3rd party utils? Or utils working for both Poser and D|S?
What is good and what is bad? What software/utils do people use for that purpose?
That was a lot of questions haha..
Best Regards
LBJ Denmark