Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Or wait til march for the 9.5 open beta
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I use Blender to converte my Lw models to OBj format... its the best and free to do this. You will need to install the Python library but this isnt a prblem at all.
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Lightwave convert to OBJ but is very poor to do that, it dont export the surfaces and things like that, thats why this is a new point in version 9.5 that will be out in march as a beta.
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Thx all - but i already have tryed importing lightwave 5 into poser 7 -dosnt work on my program. I also have the obj - but it dosnt come with the textures.
Is there a software - cheap or free that can convert the lightwave files into a poser format or something with textures included. I can import the obj - but need it with textures !
what do i do
Adding the texture maps once the object has been imported into Poser is a breeze. Just go to the material room and add them. Then save the object to the Props library.
More important is whether the UV mapping is exported correctly from Lightwave. I do know that 3DS Max 6 has severe problems in that department.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
The clearest indication is applying a texture. If the texture wraps around the object in the right way, the UV mapping was exported correctly.
Use a texture map that gives a clear indication. I often use a 10x10 checkerboard map with some text added for those tests.
Another way to test - and fix - is using UVMapper by Steve Cox. I'm not sure if the free version can do the checks with a numbered/colored checkerboard map, the commercial version definitely can do it.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
"Adding the texture maps once the object has been imported into Poser is a breeze."
I need to give textures to a lightwave poly model in poser -How
stndesign - I thought you had the model already imported?
Lightwave exports obj models fine fo poser.. the Version 3 millenium people were even made with it.
Once it's in poser, you need to rig it, and then apply the textures manually.. you might need to bake proceedural textures in lightwave for poser's use.
You don't use lw 5 exported objs.. you export wavefront obj files separately, and you need to have a texture allied to any polys you want to export keeping uvs intact.
Lightwave is VERY powerful, and there's no need at all for another program to use it to create poser content.
Way too many people take way too many things way too seriously.
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Hi
Does anyone know of a program that can convert my lightwave model into a file suitable for poser 7. Any suggestions?
Thx samuel