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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 30 3:32 am)



Subject: Grouping Characters


107Cornfields ( ) posted Mon, 25 February 2008 at 2:41 AM · edited Mon, 30 September 2024 at 5:24 AM

Hi guys,

once I have imported my characters into my poser scene (the characters are a couch, person sitting on it, and person standing next to it), how can I group them together so I can position them correctly in my scene. 

I have already spent time posing them and getting them to interact with each other, don't want to do it all again. I hope I have explained that OK.

Thank you all for your help.


svdl ( ) posted Mon, 25 February 2008 at 3:48 AM

Easiest way: load a primitove prop (a box) into your scene.
Select your first figure in the scene, choose Figure -> Set Figure Parent from the menu, and pick the box.
Do the same for the second/third/whatever figure.

Now you can move the box around, and the figures will move with it. Make the box invisible before rendering.

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107Cornfields ( ) posted Mon, 25 February 2008 at 7:51 AM

Brilliant, thanks a lot :)


AnAardvark ( ) posted Mon, 25 February 2008 at 4:08 PM

Here is another great use of props. If you want to uniformly scale a figure and his/her clothes, you can parent the figure to a prop and then scale the prop.


107Cornfields ( ) posted Tue, 26 February 2008 at 2:29 AM

That is a handy tip also, thank you Aardvark


Paloth ( ) posted Wed, 27 February 2008 at 12:55 AM

If you want to uniformly scale a figure and his/her clothes, you can parent the figure to a prop and then scale the prop. That's a useful trick, but why must one resort to tricks to perform such a basic, essential function in Poser?

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AnAardvark ( ) posted Wed, 27 February 2008 at 4:00 PM

Quote - If you want to uniformly scale a figure and his/her clothes, you can parent the figure to a prop and then scale the prop. That's a useful trick, but why must one resort to tricks to perform such a basic, essential function in Poser?

And, I just found out, it doesn't work. (For some reason I thought it had...)


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