Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
heyas; how about readme files. 'readme.txt' is not very original. :) try to name the zip, the readme, and the main thing the same. (for example, swan.zip, swan.txt, swan.cr2 for my swans, etc.) i am also using this convention for texture maps: ###c for full colour maps ###b for bump maps ###t for templates ###x for transparency maps ###r for reflection maps (### is your filename; if it's a default texture, i like to save it with the same name as the obj it goes on, but that isn't always possible. and whatever extension you're using.)
Gosh, that would be really helpful. I've been reading the threads on the Funstuff downloads and know that even though I've tried to be very conscientious about putting the readmes with the correct files, sometimes I can't connect them up again. If it had the file name, it would be pretty easy to connect-as would knowing what all the files are-.bmps, reflection maps, etc.-esp. since so many are now sent as .jpegs. Also, for some of us newer Poser folks, its hard to know what is/was meant for Poser 3 since we never worked with it. Sometimes I just sort of go by the date of the entry and assume it is a Poser 3, but there are still Poser 3 entries being made now, so that isn't always a safe bet and I have to try it out to be sure. However, I divided all my folders into P4 and P3 imports (and finer division within those folders-I HATE looking all over for things LOL). Diane
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
With so many files floating around for Poser 3 and Poser 4, might I suggest we all start adding p3 or p4 to file names where the version difference will make a difference? Specifically I'm thinking of textures and morph targets but I'm sure some other stuff applies. just a thought - RJ