Mon, Jan 20, 11:36 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Sharper antialiasing on rocks


offrench ( ) posted Fri, 07 March 2008 at 5:02 AM · edited Mon, 20 January 2025 at 11:31 AM

Hi all.

This is something that has been bugging me for some time. I generally find that Vue antialiasing is too strong, especially on rocky materials.

I have tried the following things:

  • Crisp antialiasing and better quality. This is effective on most items (including plants), but rocks still look too smooth. 
  • De-activate antialising on material. Makes the whole scene look crappy, including elements that are near the rocks. It would be handy to be able to de-activate antialiasing on a sub-material, but alas it is not yet possible.

Is there another trick or should I merely add more bump to my material?

Below is the scene I am working on

And the antialising settings for this render


Fantasy pictures, free 3d models, 3d tutorials and seamless textures on Virtual Lands.


bruno021 ( ) posted Fri, 07 March 2008 at 5:20 AM

I think this isn't due to AA settings, but material size and bump being too low. Try changing material size to something smaller, and up the bump to get more definition.



offrench ( ) posted Fri, 07 March 2008 at 8:24 AM

Thanks for this answer. I made some changes and it now looks better.

I have yet another question: there is a material I like in Vue that is called "natural 3". A mix of a brown moss like material and a clearer stone like one. Very interesting for images of the Highlands in winter for instance.
When you render it, the brown material clearly looks as if it were above the other. It does this even if you swap materials. Is there a way to make the brown material appear to be under the other?


Fantasy pictures, free 3d models, 3d tutorials and seamless textures on Virtual Lands.


bruno021 ( ) posted Fri, 07 March 2008 at 10:55 AM

The  brown material is supposed to appear at low altitudes and on flat surfaces, but it also depends on a function. In the advanced material editor; change the low altitude value to a higher percentage, like 100% for a start, it will force Vue to place more precisely the material onto the terrain, at lower altitudes.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.