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Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
Here's some screen shots so far:
Screen shot of the 'Welding Shop' script.
DazStudio Render
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - Do you have this script posted on your site? I was hoping to test it out with Hank from Blender essentials or something...but I couldn't find it.
Not at this time. I'm still working on it. I have a tutorial that I came across that goes through the poser rigging process step-by-step and I'm using that as a guide. Trying to interpret a Poser .CR2 file without actually owning Poser is difficult but not impossible. Not to mention, my little knowledge of Python has increased dramatically the past week.
I created a Script to export Poser Props first, which I feel I need to go back and update since I've learned much more while working on this one.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
If your only reason for doing this is thanks from other members you probably will be disappointed. I've been giving away models since Reebo's Mesh Yard and Lannies 3D Model World were around. The download counters on some objects got into the 5000s. Total downloads over the years for all are above the 50,000 mark. Actual emails of thanks or appreciation have yet to reach 20. If I paid attention to the thanks I'd assume I'm a whopping failure. Counting the number of people who took my work tells another story.
This is a truely impressive script and you should be proud. You should also be doing it for yourself because you want to sharpen your skills, reason, learn, or solve puzzles that few would attempt. You might also do it to impress a software company you want to be hired by.
Free things are worth what you pay for them. Most people will just grab like it's their right, not a gift that's been given them. Few have ever created anything and dont understand the effort it takes. I understand and am willing to say thanks!
Quote - If your only reason for doing this is thanks from other members you probably will be disappointed.
I'm doing it because I need the tool. I'm looking to fill my store with items that appeal to a high volume of customers. Items for Poser sell fairly easily it appears. I'm tired of seeing all of the variations of 'Vicky' out there that people are trying to sell. I thought it was time for some new characters to hit the Poser market.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Update:
After creating a .CR2 with default values, I realized I was going to need an easier way to edit some of them.
That means, you guessed it, I would have to be able to 'read' a CR2 file into blender. I started a script yesterday. It opens the CR2, strips out all the text into labels, coords, parent names, angles, spherical matrices, etc. I haven't written it to save all the data, although, I may have to in the end, just so I can put it back into a new edited file.
I ended up with a list of lists like this:
The above 2 print statements would give you (If I remeber correctly):
x = the bone # (Actor #)
703 - actor ([2] for the channel list, [x] actor / bone # 5, [1] for the list of Joints, [1] all the data for joint #1)
704 - actor ([2] for the channel list, [x] actor / bone # 5, [1] for the list of Joints, [1] the data for joint #1, [6] joint #1's center location)
The data structure looks similar to this:
This also meant I would have to have a GUI with multiple screens you could jump back and forth between.
Select a bone to edit GUI:
Select Joint to edit menu:
Joint Editor GUI:
So, we'll see how it goes. I'm still interested in it so I'm still working on it.
Scott
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Hi Reddog,
You might want to check this forum post for a similar script to get Poser items into Blender: http://blenderartists.org/forum/showthread.php?t=73317
Looks like good work so far.
That's funny, I just came across that exact same thing about an hour ago. I saved it just to check it out later. It doesn't look like it's designed to work with poser though.
Thanks for the tip.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
yes realy great, will make working with both blender and poser much easier.
So you will also be making a poser importer for blender , man this is great news as there is lot of free stuff floating on the net for poser.
for
some free stuff i made
and
for almost daily fotos
I read you dont have a poser to test things?, I ve a registered copy of poser5 lying around I got from a free deal from a graphics website if your intrested I can FTP it to you. (its about 300 mb)
I can also include the screw I was working on if you need an rig to work with its fairly human in buildup.
for
some free stuff i made
and
for almost daily fotos
Quote - I read you dont have a poser to test things?, I ve a registered copy of poser5 lying around I got from a free deal from a graphics website if your intrested I can FTP it to you. (its about 300 mb)
I can also include the screw I was working on if you need an rig to work with its fairly human in buildup.
Hey, that would be fantastic. Thanks. It's coming along good so far.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - > Quote - I read you dont have a poser to test things?, I ve a registered copy of poser5 lying around I got from a free deal from a graphics website if your intrested I can FTP it to you. (its about 300 mb)
I can also include the screw I was working on if you need an rig to work with its fairly human in buildup.
Hey, that would be fantastic. Thanks. It's coming along good so far.
Does that mean you won't need me to Poser test for you anymore? :crying:
You got my last e-mail on your updated shark didn't you? I haven't gotten a reply yet so I wasn't sure.
Quote -
Does that mean you won't need me to Poser test for you anymore? :crying:
You got my last e-mail on your updated shark didn't you? I haven't gotten a reply yet so I wasn't sure.
Oh no.. you can still help me out. I did get your email. Thank you very much. I thought I sent you a reply. I've been hard at work at it all week. I took a break a bit this week end and worked on something else and played a bit. It looks like the shark tail was working a little better.
I've gotten some fair results so far with an editor for the 'Angles of Deformation' Those have been kicking my butt all week, but like I said, I'm finally getting some decent results. (Plus, my daughter is here this weekend, so I've been busy with her).
I'll send you and updated test subject in the next few days.
Thanks again..
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Well, I for one would give you great thanks (and perhaps a free 3D model out of it) if you finished the script and put it up for testing. I have Blender and DAZ|Studio, and I'm really pissed because a. DAZ|Studio can't rig and b. Blender can't export rigged figures into Poser or DAZ|Studio.
And I'm also the one who started the thread asking how to do this on the DAZ forums mentioned by Jestmart.
Quote - pm ed you
I'll have to get back to you in the morning. I think I have a solution. . Thanks.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
This is what has been kicking my butt all week. I've finally got it to a point where it works fairly well. It still needs some fine tuning, but it's working.
These are used to set the smooth blending zones between joints.
The spherical drop off's are easy to do.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - > Quote -
Does that mean you won't need me to Poser test for you anymore? :crying:
You got my last e-mail on your updated shark didn't you? I haven't gotten a reply yet so I wasn't sure.
Oh no.. you can still help me out. I did get your email. Thank you very much. I thought I sent you a reply. I've been hard at work at it all week. I took a break a bit this week end and worked on something else and played a bit. It looks like the shark tail was working a little better.
I've gotten some fair results so far with an editor for the 'Angles of Deformation' Those have been kicking my butt all week, but like I said, I'm finally getting some decent results. (Plus, my daughter is here this weekend, so I've been busy with her).
I'll send you and updated test subject in the next few days.
Thanks again..
No problem. The tail was working better than the first test model, but still wasn't bending quite right. With any luck it will be good to go with the next test. I am ready for it whenever you are ready to send it.
My test file works well in Daz Studio but not the same in Poser. I'm trying to track down what the difference is. I won't have a lot of time over the next couple of weeks to work on it.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - I read you dont have a poser to test things?, I ve a registered copy of poser5 lying around I got from a free deal from a graphics website if your intrested I can FTP it to you. (its about 300 mb)
I can also include the screw I was working on if you need an rig to work with its fairly human in buildup.
Hey, if your copy is not use could I have it - I am still using Poser 1 and 3 just missed out on the $6 special for poser 5 Daz send to me in the news letter-dam. If you could put up on the file sharing service and email me the link that should do it or just give me the link to your ftp.
Thank
jumpy-monkey
its already send and only good for one user. Just learn blender it can do much more things then poser anyway.
for
some free stuff i made
and
for almost daily fotos
Quote - I'm interested to use this script to make/modify rig for conforming clothing. Where can it be downloaded?
I'm not working on the script at this time. At the latest version.. It worked to a certain degree for Daz Studio and not quite for Poser.
I've considered releasing what I've finished 'as is' which I might do when I have the chance.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
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I didn't have any work today, so I spent the day working on my Character Export Script for Poser..
So far..
I can take a blender model, rigged with an armature and vertex groups..
1. The script exports an OBJ as individual objects based on vertex groups into a Geometries Sub folder
2. It creates a base .CR2 file in a Libraries sub folder.
3. It creates a Heirarchy (based on the blender Armature)
4. It creates 'Actors' for each Armature bone.
5. It welds all of the 'parent' bone objects to the 'children' bone objects.
6. It also welds all of the 'sibling' objects together (Leaving a few odd spots to hand weld so far)
7. Just finished inserting 'rotation limits' under the Poser Channels sections which gets it's values from the Blender Armatures Rotation Limits.
Still working on smoothing and blending.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com