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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1349666
Don't know if it will work for dynamic [It should] but I use transmaps for this, the attached image from my gallery shows this.The outfit is the Cossack by renapd in the RMP so you can see the before there!
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Attached Link: http://www.morphography.uk.vu/public/torndress.jpg
No disrespect to thefixer's image, but the trouble with transmapping is that the shreds of cloth don't hang as they should. If you're willing to put in the effort, shredding a dynamic cloth mesh in a modeller will give a more realistic effect - you will still need a transmap, by the way, to get the frayed edges correct. The link leads to a work in progress. I haven't attached it since it contains violence.Thanks for the help fixer and Englishbob......Can I assume the workflow would be something
like...1...copy garment obj to 3d app (c4d in my case)
2..cut in 3d app.
3...export from app into
uvmapper and tidy up cuts etc.
put obj back in poser and use on model.........sounds quite simplistic and I'm sure it's not....lol
Dave
How simple it is depends on how simple the clothing mesh is, so you really have to take it on a case by case basis - but you have it about right there. Anim8or preserves the original UV mapping through the cutting process, so there was no need to remap, with the advantage that the original textures still work. You may want to weld vertices though, if the original was conforming, to make sure it doesn't fall apart when you run the cloth sim. Yes, I know that's the point, but you want the falling apart to be controllable. :)
I've decided to try" Fixers" transmapping for a starter........and it works and it seems straight forward but for one slight setback....hehe.......in preview it looks really good with see throught to m3 inside coat slashes but in full firefly the "slashes" stay black and non transparent........what am I doing wrong
folks....sorry to be a pain.
Thanks again all
Dave
Quote - I've decided to try" Fixers" transmapping for a starter........and it works and it seems straight forward but for one slight setback....hehe.......in preview it looks really good with see throught to m3 inside coat slashes but in full firefly the "slashes" stay black and non transparent........what am I doing wrong
folks....sorry to be a pain.
Dave
Sometimes there is not enough light under the clothing to show the character skin, and things render out black. Even more so if the clothing is not body tight.
This is dependent on your scene lighting and on material settings.
It threw me off the first time I saw it....
But to be sure, could you post a screenshot?
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Alsio, in addition of the transparency map being plugged in, the transparency value needs to be dialed to 1... but I think if you don't dial it to 1, it won't show transparent in the preview.
Also, check your render settings
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Thanks "Connie".........the clothing is loose fitting and I'm not really set with any lighting because it was a quick test.......I'll do some light pos tests......from inside coat but if this is the prob then my animation is gonna be a nightmare....lol.
I've got two files to show the prob i've attatched one..mmm....I think........
Dave
The coat is double sided - the black patches that appear at the slashes are the backfaces of the polygons that make up the coat's lining.
You'll have to make a matching transmap for the coat lining and apply that to the lining material too.
By the way, because the coat is double sided, it's not a good candidate for dynamic cloth.
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Thank you svdl.......I had a feeling that the coat was not a good choice for what I wanted.
I'll try your suggestion as unfortunately I'm committed to using the damn trench coat .
If I cannot select "inner" coat in material room to add extra trans am I snookered and back to the drawing board......lol
Thanks again
Dave
Could you make the coat lining invisible?
Or make the lining a new Material group and make it transparent?
Rgds,
Lara
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Hi peeps.....I need to do some clothing work such as tearing and ripping etc to portray a badly truamatised character (M3) after an accident....this is an animation btw.
I would love to hear from you to advise the best way to start on this because I really can't see how.......of course it may not be possible.The clothing is dynamic (Trenchcoat) so animation
will be used as he runs .
I hope you can help
Dave