Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
This is due to Texture Filtering. Any time you see a texture map changing appearance as the distance to the figure varies, it is because of this.
Since P7, Texture Filtering settings were moved from Render Settings. They are now on a per-image basis, in the Material Room on Image_Map nodes. This behavior is a subject of some debate. Some CG pros insist that you are a fool if you disable texture filtering.
My experience with P7 texture filtering is this:
TF should have a "scale" parameter that I should be able to set to adjust the amount of blurring that happens at a particular viewing distance. This would permit us to adjust it to give the right balance between Moire reduction and texture fidelity. It would also then be able to deal with the fact that some images, such as skin maps, do not need to be heavily filtered even though the image is huge, such as 4K.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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When rendering my v4 at a distance ( the entire body is shown or smaller) I'm picking up faint light seams lines. When rendered close up or at a medium range ( half the body showing or closer) my seams are perfect. I've never run across this before.
As far as I can tell my seams are perfect, I mapped the figure in Zbrush, have a 16 pixel border around the map to prevent white bleed in preview mode.
I'm pretty experienced at mapping, but this is a new wrinkle!
Any ideas as to why you would have a seam visible far away but not close up?