Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
You're all welcome :) The other thread was getting a bit long and difficult to wade through.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
[
Bagginsbill defines "Shaders"
](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3157502&ebot_calc_page#message_3157502)How shaders work
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
** A Horizontal Stripes shader P7
I don't see any nodes that Poser 5 and 6 don't have, so it should work in Poser 5 and 6 as well.
**
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went. Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.
Coppula eam se non posit acceptera jocularum.
Quote - Updating
Getting Rid of Glowing Iris Circles
Ooops. I just noticed that the link for that doesn't work. Here it is again
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went. Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.
Thanks Paul :)
The threads in that "Tutorial Thread" are actually redundant to the ones I have listed in all of the "Bookmark" threads. The only one that isn't is the one about making your own clothing, and I am working on a bookmark thread for modelling and character creation and have that thread flagged for inclusion in it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2177495&page=1
Here's a lighting on I did at CP, that might be useful.
Image Based Lighting and Ambient Occlusion Light Values and Research
http://www.contentparadise.com/forums/showthread.php?t=3607&highlight=lighting+research
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Thanks so much for those :)
I'll add that second link about the IBL light values to the lighting bookmarks thread.
I'm also working on something where all bookmark threads will be found on a single page. adp has kindly set up an area on his website to allow me to do this, but I have so many bookmarks that it's taking time to get them all done.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating the Matmatic portion. Somehow I missed the chainmail links.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Here you go, try this link:
RDNA merged some of their forums resulting in some dead links. I thought I fixed them.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Oops. I see I failed to provide a download link for the actual Matmatic, LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating to add another Matmatic script
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate.
I'm thinking of creating a site for this information.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate.
I'm thinking of creating a site for this information.
Never heard of that place actually. But it sounds like a great idea :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Sweaty Skin (work in progress)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Updating
Snow Shader
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Please change your bookmark.
I've updated the Shaders and Nodes bookmarks. I've broken them down by site, and I've grouped various topics together as best as I could.
I've also included a portion on bagginsbill's Matmatic which includes a link to download it, links to various scripts as well as instructions on how to use it.
Please feel free to continue to add tutorials and deep discussions to this thread so that it stays up-to-date.
Please try to keep this thread for bookmarks only and if you need help on something please create a new thread.
**
MATERIAL ROOM BEGINNERS - START HERE:**
A material tutorial for beginners
Poser Material Room: Node by Node by ynsaen
Node by Node 2 - Math Nodes by ynsaen
Intro to the Material Room
Bagginsbill Explains It All
**
**
MATERIAL ROOM TUTORIALS AND DISCUSSIONS:
TUTORIALS FOUND AT DAZ3D AND POSER PROS:
Glowing Eyes
Beautiful Skin with the P5 Skin and Translucence
displacement node
Make some reflections of your figures
Raytracing in Poser5, Part Two
Naked elf bathing in the forest stream...(water tutorial)
Poser Ambience Tips
TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:
Silk Stockings and Leg Shaders by Bagginsbill
Wolford Tights Textures
** Car Paint:**
Car Paint
Car Shine
Pearlescent paint
Matroom Trick; More Car Paint
Poser 6+ car finishes
Car Paint Revisted
Car Paint Revisted 2
**
FUR:
**
Fur New version for your Poser animals- Shader Node Poser5
More About Fur
Procedural Grass Technique
Grass Shader
Partial Fur Displacement
**
REFLECTIONS & REFRACTIONS:
**
Reflection in P6
mirror
Floor Reflection
Floor and Wall reflection
Reflections in Poser 6
make shiny metal in Poser 6
Poser 6 Glass Figure
Better Reflections
Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)
Reflection Map Node
make shiney chrome/steel in Poser 6 Mat Room
Making a Reflection
Get Coloured Glass to Reflect on a Surface
**
CHANGING HUE & COLOURS OF HAIR ETC:
**
Making Yuki's Red hair Brown with HSV node
Making Black Hair Maps Sandy Brown, or any red
Changing Hair Colour
change the hair color
Combating Black Shadows in Light Coloured Hair
More on Light Hair with Black Blotches
Making hair shiny in image-based lighting
Adjusting Material Hue & Saturation in Material Room P6
Adjusting Hue Inside Material Room
Special Colours in the Material Room
** GLOW WITHOUT LIGHTS:
**
P6 Lighting without Lighting using gather node
Creating bioluminescence with P6 shader nodes
make things glow without lights - Gather node
glow effect in poser
Iridescence in Poser 6
More Iridescence in P6
Even More Iridescence in Poser
Glowing Light Effect in Poser
Glowing Eyes
**
MAKE WATER:
**
How to make water in Poser
Under Water with IBL
**
NODE MASKS:
**
Splitting your figures in Half. Blending 2 textures with nodes.
Using "Node Masks" in Poser5
Adding insignia patch
Decals in Poser 5,6 and 7 using nodes
Using "Node Masks" in Poser5
Tattoos
**
HOW DO I ATTACH?:
**
How do you apply a displacement map?
Working with Transmaps
Attaching a Reflection Map
**
MAKE WEATHER:
**
how to make SNOW
How to Make Dust
How to Make Lightening in Poser (Transmap)
**
MISC:
**
ghostly figure
Foggy Techique
invert the noise material
Transparent Textures
Ambient vs. Translucence
How to make eye glasses look real
apply an image map to the Ground Plane in P7
shadows cast from jewelry
Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW
How to make Cloth look wet
old fashioned pinup or illustration shader nodes
Creating Foot Prints
Creating Tears with Displacement Maps by Neftis
Black and White Rendering
Creating Foot Prints
P5 Blender Node Trick
Easy Head Lights
Spinning A Texture
Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2
silhouette colors on various elements
create visible lights in Poser
Brocaded Mats
reducing Koz hair speculars in P6
Non Random Noise Node
Realism Tip - Use the Ambient_Occlusion node
no shadow under hat
Shadow Colour - Getting Blue Tinged Shadows
Faking Ambient Occlusion in Interiors for speed and better results
Realistic Skin Textures
what color is neutral grey for bumps...?
Transparency Discussion & Example Setups
Height Map Discussion
Stripes in the Material Room
making ghosts of Poser figures
stack textures
Using Tile Resources
**
COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**
Digital Coloring: Flatting, by Mark Sweeny - PDF
Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)
Drawing Comics in Illustrator by Brian Denham (at Illcraft)
2D Comic Art in Poser: Line Renders Using Tile Resources
2D Comic Art in Poser Part 2: Digital Inking
jwToon Shaders
More on Toons and Toon Node
Comic Renders In Poser
Cartoon Shaders
USE PHOTOSHOP TO INK YOUR TOON RENDERS
TUTORIALS AND DISCUSSIONS FOUND AT RDNA:
node defined
Stupid Node Tricks Vol 1 - Math Nodes
Stupid Node Tricks Vol 2 - Math Node
Stupid Node Tricks Vol 3 - Math Nodes
Node by Node 2 - Math Nodes
Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro
Math_Function uses #3
The Gather node
Chrome tutorial
P6 Lights &Nodes
HDRI reflection maps in Poser 6
IBL Ins and outs
Jeans Material
Aquatic Backgrounds using Depth Cue
Node Tricks - Rocky Ground Blends
P6 Node Setup for Scales
Realistic Skin
Water Material
More on Water Material
Procedural Material - Gold Fish Scales
Math Floor function at CastlePoser - RDNA Discussion
Alternate Diffuse and Specular Channels
Incredible! Realism tutorial with ApolloMax stuff by Olivier
Porcelain-like skin by bagginsbill
The Fresnel Effect - Glass, Paint, Plastic, and Metal
Color masking by Olivier
HDRI IBL in Poser using LDRI with Nodes by bagginsbill
Stupid Shader trick: "invisible" ground by stewer
Node Based Human Irises? by Mizrael
Reverse Fresnel Effect
Skin Shaders
The beginning of a skin shader
Working With Porcelin
Velvet Texture
Diffuse, Clay, Skin and Velvet nodes
Olivier's Ghost FX Tutorial by seank
Render layers!!! Ghosting FX! :) by Olivier
Dual Materials with Stencils by bagginsbill
Faking Ambient Occlusion for Interiors by bagginsbill
Depth Map Discussion
Slime Shader
Make Smoke in Poser Material Room
CASTLE POSER TUTORIALS:
COLOR MATHS: THE BASICS
MATHS: BIAS
Math Floor Function (Castle Poser Tutorial)
**
TUTORIALS FROM OTHER SITES:**
Human skin shading
Creating Water Textures
Mec4D Mini Tutorials
Image Based Lighting in Poser 6
How to achieve more realistic skin textures in Poser 5
Ambient Occlusion Node Tutorial
Material Room - beyond the first step
Material Room - beyond the first step, part 2
The Probelight node
** MATMATIC:
**
Matmatic Demo
Matmatic Demo - Mixing nodes tutorial script
Matmatic Loom
Plaids Using The Loom[
Matmatic Fur](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)
Vargas Shader by bagginsbill
Matmatic Skin for Jessi
Matmatic Bricks
Matmatic Jessi Algorithmic Eye Makeup
Matmatic Plaid
Matmatic Tiny Fibers by bagginsbill
Matmatic gurus - graph your functions fast by bagginsbill
Matmatic Star Fields for Outer Space
Matmatic car paint by bagginsbill
Matmatic Rope Shader
Matmatic - Cartesian to Polar Coordinates - Material Room
Parmatic! Automatically Parameterize your Materials
Matmatic Leather Shader Matmatic Fur
Polka Dots
Matmatic for Poser 7
Faking Ambient Occlusion for Interiors
Faking Ambient Occlusion for Interiors
Candle Shader
How to use Matmatic:
It's super easy to use. Unforutnately I was over thinking stuff and had trouble, hehe
1. Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.
2. Matmatic comes with some scripts. There are others too. See the second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.
After you have unzipped matmatic to your Poser runtime, open Poser.
File/Run Python Script
Browse to the Python/Matmatic folder and select the script.
Run it. That's all. You won't see anything visible except a message in the window saying something about compilation complete. That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials. It's not like Wardrobe Wizard where you have to run the script each time.
After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.
If you want to add a button to your python scripts window in Poser, follow the instructions in this thread. Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.
NOTE: Matmatic generates errors if you have your files are compressed. If you compress your files, uncompress them before you run Matmatic.
If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads. Open the text file because you are going to save it.
Decide on a name IE: ReptileScales and browse to your Poser/Library/Materials/Matmatic Demo folder. Create a new folder in there called "ReptileScales" Then save the text file to that folder and call it "ReptileScales.mm1.txt"
**Each mm1.txt script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.
That's all there is too it. Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with the same name of the shrugging man icon you are replacing.
"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi