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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: P4 female looking realistic...


skee ( ) posted Thu, 14 June 2001 at 2:33 PM ยท edited Tue, 24 December 2024 at 10:50 AM

file_180360.jpg

Someone in a back message said that Poser could not may figures like in Finale Fantasy. I gave it a try and here's my image. I think that someone with better skills could do it better. All the textures are given for free here at freestuff. hope you enjoy the image. skee

NOTE: No trees were killed in the sending of this message, but a large
number of electrons were terribly inconvenienced.


ookami ( ) posted Thu, 14 June 2001 at 2:37 PM

Pretty good. Some about the eyes just isn't right.


Director ( ) posted Thu, 14 June 2001 at 2:54 PM

Heck with the P4NF mesh you can do a lot. What I'd like to see is multiple layered skin textures with varied levels of transparency and refraction. An oily outer surface layer, surface defects like scar tissue, inner layers with pigmentation and freckles, followed by deep inner layers with vascularity. That way with a very strong light you could get more detail to appear in a character.


soulhuntre ( ) posted Thu, 14 June 2001 at 3:48 PM

I agree. Poser's weakest part is the renderer. A good reason to use another program to do your actual renders.


Director ( ) posted Thu, 14 June 2001 at 4:14 PM

It's true, there is no ray tracer, but at least you can do a lot of neat things with PhotoShop with some post work. I'm still trying to decide if I like the work Max does or Lightwave more.


Foxhollow ( ) posted Thu, 14 June 2001 at 4:37 PM

A raytracer is not what makes a good renderer. Raytraced shadows are very unrealisitc. Ever see how many bad Bryce renders there are around..because of the razor sharp raytraced shadows? Go outside and LOOK...not many razor shadows are there. A raytracer can make more accurate shadows, but most of them around need something to handle the distance from the Shadow casting object and the one receiving them. The greater the distance between them, the softer the shadow edges. A good shadow-map rendered can give much more realistic shadows and much more control in adjusting them to your desires. Foxhollow ducks the chunks of Bryce Terrain being thrown


skee ( ) posted Thu, 14 June 2001 at 10:53 PM

Thanks for observation ookami, I see what you mean. If you can see what it needs please inform me. Do you think it may be that the lashes are too light in color? Thanks again. skee

NOTE: No trees were killed in the sending of this message, but a large
number of electrons were terribly inconvenienced.


thip ( ) posted Fri, 15 June 2001 at 12:19 AM

Gorgeous! All right may only be 90% as good as the Final Fantasy, but the price of the hw and sw is certainly far less than 90% of FF's setup, I'm sure. Another proof that ingenuity is "the right stuff" ;-) Thanx for cheering us all up :-)


nplus ( ) posted Fri, 15 June 2001 at 4:33 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=60570&Start=1&Artist=nplus&ByArtist=Yes

Posers main deficiency is the lack of diffusion map support. EVERYTHING, and I mean EVERYTHING in the real world has SOME ammount of diffusion. You would be amazed at the difference a diffusion map makes. All those little details Director was talking about can be achieved with diffusion maps. Poser 5 wish list hint,hint. Not quite Final Fantasy, but good enough for me. (for right now)This is the most realistic poser figure I have created, rendered in lightwave, and can be seen here.


mheldt ( ) posted Sun, 17 June 2001 at 8:59 PM

My real eyes have that coloration. The iris seem large. Do they have the same pattern in each eye without symetry? My pattern is not the same in both eyes. if it were it would be reversed.


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