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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)



Subject: Rigging Wings


Propschick ( ) posted Sun, 30 March 2008 at 5:10 PM · edited Sun, 12 January 2025 at 7:13 PM

Any tut anywhere anyone knows of to add bones and rigg a pair of wings ?

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Sun, 30 March 2008 at 7:01 PM

Best info on that is in BL render's book.. she has a whole chapter on it I think. (They are a pain in the rump, and you have to model specifically with the rigging in mind.)

Way too many people take way too many things way too seriously.


Propschick ( ) posted Sun, 30 March 2008 at 7:15 PM

Ohhh I cant afford to buy books, I just need a tutorial - thank though! :-)

Ever stop to think, and forget to start again?

 


David.J.Harmon ( ) posted Sun, 30 March 2008 at 7:18 PM

BL render's book? what is the full title to it?

David J Harmon
davidjharmon.com


Gareee ( ) posted Sun, 30 March 2008 at 8:03 PM · edited Sun, 30 March 2008 at 8:03 PM

Well, if you are rigging a figure then BL render's book is considered the BIBLE to figure creators. And it takes a whole chapter to desribe how and why they need to be done that way.

Honestly, I can't imagine creating figures without the book.

Here's the link to Amazon's page for it:

http://www.amazon.com/Secrets-Figure-Creation-Poser-5/dp/0240519299/ref=sr_1_1?ie=UTF8&s=books&qid=1206925363&sr=8-1

You can even get a used copy for $24...

Way too many people take way too many things way too seriously.


Propschick ( ) posted Sun, 30 March 2008 at 8:20 PM

Well, unfortunately for me, that's expensive for me at the moment. As my original post stated, looking to see if anyone knows of any tutorials, please? I'm more than sure one exists.....I think I've seen one before.

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Sun, 30 March 2008 at 8:26 PM

You could check dr geep's website, but I've never seen one at all, and none that really had the info that the book has in it.

I think it took me the better part of 2 solid 40 hour weeks to rig the Draconian's wings. I think I reread that chapter about 40 odd times, and remodel and reuv map the mesh 3 or 4 times... LOL!

That's why I've never done anything with wings since then! Nightmare city!

Good luck!

Way too many people take way too many things way too seriously.


Propschick ( ) posted Sun, 30 March 2008 at 8:28 PM

Well, I am looking for something very simple....a simple bone to bend and curve...I dont need to go all out and have a million options....as I am new to rigging, I'd like to tkeep it simple to start off.

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Sun, 30 March 2008 at 9:59 PM

Well, wings and skirts are the hardest things to rig properly. Wings have to be designed with the spines at certain angles =in order to rig them to fold properly. EtuJedi's bird wings ended up with over 50 groups to make then actually work properly.

Only advice other then the book I mentioned, was to look at the base mesh of a figure you have with similar wings, and see how they are rigged.

(I used the Daz wyvern 2.0 as my base idea.)

Way too many people take way too many things way too seriously.


nickedshield ( ) posted Sun, 30 March 2008 at 10:00 PM

Propschick, Maybe this will get you started on your project. As Garee pointed out, you will have to give some thought to your grouping while making the model. you might want a wing with two or three ( more?) segments per side. You could start by naming the groups rSeg thru rSeg2 ( that's for three segments). Do the same for the other side, naturally naming them left. Once all of that is done, export the obj and import it into Poser. Bring the obj into the Setup up Room. Click on the bone trool. Note: make sure the body part is displayed on the dropdown menu. Back to the bone tool.. click, hold and drag it down to the approximate size of rSeg. Hit Ctrl+T then Ctrl+I to bring up the property pallet. In the lowewr entry window enter RightSeg. In the upper, enter rSeg. This one has to match the original group name so watch spelling and it does goe lower case, upper case. Now, click on the rSeg bone, it should be selected, use the bone tool and go to the apex of the rSeg bone and click and drag down. Hit Crtl+T. try to move the new bone, you should see that it is connected to the first. If not, dele,lete the new bone and try again. This is one of the most annoying things about rigging IMO. repeate the last part to make another bone. When you have the three bones done you will need to do the other side. Same basic procedure. Now for the fun. You will have to align the bones to their respective groups. One thing I've found useful is using the Joint editor to help line things up. Yes, I'm keeping this pretty brief. Once you have done all of that leave the setup room and test the rotations. You may have to change the rotation order, all depends on what movement you want. In conjunction, you will have to adjust the joint parameters themselves. Have I scared you yet???

I must remember to remember what it was I had to remember.


Cage ( ) posted Sun, 30 March 2008 at 11:51 PM · edited Sun, 30 March 2008 at 11:52 PM

From the Amazon link provided above:

"The Poser 5 community is infested with a curious blindness. Imagine you unwrapped your brand new Home Nuclear Power Plant and the user manual contained information like "The backcheck feedwater solenoid control can be used to trigger the backcheck feedwater solenoid." You might wonder what the backcheck feedwater solenoid did, and when it should be triggered, but such information was omitted from the manual. You probably even guessed (correctly) that the backcheck feedwater solenoid control had something to do with the backcheck feedwater solenoid, so the information that was provided was of almost no value. The Poser 5 manual looks exactly like this, which is why many people are looking for an alternate source of information on the program."

Pure gold.  LOL  Many's the time I've had trouble trying to understand the backcheck feedwater solenoids.  Could one call the formal user documentation syllogistic?  Is that a word?  Hmm.

I've added nothing to this discussion.  Beg your pardon....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


nickedshield ( ) posted Mon, 31 March 2008 at 12:16 AM

Propschick, a bit of clarification since I can't edit my other post: When I mention hitting Ctrl+T, just hit the T, changes the tool selection back to the translation tool. Keeps you from adding a new bone by mistake.

I must remember to remember what it was I had to remember.


wdupre ( ) posted Mon, 31 March 2008 at 12:17 AM

so often I hear "there has to be an easy 1 2 3 solution" for a really complex process. why does there have to be an easy solution? if there was an easy solution woudn't there be a lot of really good wings that folded and flexed perfectly? Sometimes solutions are tricky, and there isn't any way to explain them easily.



Propschick ( ) posted Mon, 31 March 2008 at 7:51 AM

Nicked, that's what I was looking for...Seems when I was adding bones, nothing was connecting and the joints wouldnt work....I do not know a lot about the joint settings...As far as I am concerned I'd put random stuff in there and it wouldn't make a difference to me in how I understood what Im looking at.....I did have one test run that had them curling and bending, but the wrong way lol so I had to delete that and start over.....so I know Im on the right track....

I guess placing those bones and using the joint editor has me a tad confused.....its touch and go for me......but Im trying at least right? lol

Ever stop to think, and forget to start again?

 


nickedshield ( ) posted Mon, 31 March 2008 at 9:49 AM · edited Mon, 31 March 2008 at 9:50 AM

By using the joint editor you can see the Green and Red control bars from the Center selection in the pallet. Then when you click on them the bone is easier, at least to me, to position. Use the different views as needed too. Like top, front, left, right.

I must remember to remember what it was I had to remember.


Propschick ( ) posted Mon, 31 March 2008 at 9:50 AM

Thanks so much for the help!

Ever stop to think, and forget to start again?

 


Miss Nancy ( ) posted Mon, 31 March 2008 at 11:19 AM

bird wings are similar anatomically to human arms, so one might use a low-poly human
model in which everything but the arms were invisible, then attach a set of primary feathers
to the back of an elongated human hand, attach a set of secondary feathers to the back of an
human fore-arm, then attach a set of tertiary feathers to the back of an human humeral joint
(called shoulder in poser).
it might work like a real bird wing without having to do the JPs, and the feathers
wouldn't be affected by said JPs.  I heard a rumour that the standard practice was to
provide bird models in two positions (wings folded and wings spread), which is somewhat
limiting when it comes to animation IMVHO.  perhaps they did it like that because they
erroneously included the feathers in the bend zones.



Propschick ( ) posted Mon, 31 March 2008 at 11:20 AM

Great ! Thanks for the tips ! :-)

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Mon, 31 March 2008 at 12:14 PM

Propschick..it's always a bad idea to tackle a job that;'s beyond your skill level. IMHO this would be a good project to shelve for 4 month's from now.

What happens to many people, is they get in over thier heads, try to tackle something far beyond thier skill level, get frustrated, and finally just quit completely.

Since you admit no not knowing the joint rigging system at all, pick a different project with less advance technical issues. Rig a few things and learn the rigging system as you go along. Once it all starts to click, THEN revisit your problem project.

As I said, I had to completely remodel my draconian wings a number of time to get them to work properly, and I DID know what I was doing, but had taken on a project that was advanced for my skill level... fortunately, I was close enough and determined enough to stick with it until it was completed.

Way too many people take way too many things way too seriously.


Propschick ( ) posted Mon, 31 March 2008 at 12:18 PM

Well, I learned Poser by tackling it without knowing it...I learned light modeling the same way and learned to make poser products on my own....I think I can handle it without waiting 4 months, not to be rude, that's just how my learning curve works, by trial and error.

I think I'll be fine.

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Mon, 31 March 2008 at 12:38 PM · edited Mon, 31 March 2008 at 12:38 PM

Well, you go then, girl. I've been modelling for over 20 years, and was working full time on poser for a living for 3 years when I ran into them.

But you might be much smarter then I am, and a much faster learner.

Way too many people take way too many things way too seriously.


Propschick ( ) posted Mon, 31 March 2008 at 12:49 PM · edited Mon, 31 March 2008 at 12:50 PM

Well I certainly didn't say that. What I am saying is, I came to this forum to ask for help finding a tut. Now I'm not going to bicker over this, this is ridiculous. Nor am I going to give up or be bullied into giving up.

I thought this forum was here to post questions asking for help. If you havent anything to offer other than 'Buy a book', which doesn't answer my original post, then maybe you should butt out. I prefer some constructive, positive help, which I've been getting from other members just fine. And I thank them for taking the time out to do so. That was very kind of them.

My questions have been answered in a clear concise polite manner and i am now off to continue my project which I will learn, no matter how many times I have to re-do it. This isn't rocket science exactly.

Feel free to lock this thread, Mods! :-) And thanks to those who offered wonderful support!

Ever stop to think, and forget to start again?

 


Gareee ( ) posted Mon, 31 March 2008 at 3:23 PM

I gave you the best advice I had to offer, given my 5 years of full time poser content creation experience. I'm sorry it wasn't what you wanted to hear.

Way too many people take way too many things way too seriously.


Propschick ( ) posted Mon, 31 March 2008 at 3:26 PM

Is it possible to leave me alone? Honestly , now.

Ever stop to think, and forget to start again?

 


Paloth ( ) posted Thu, 03 April 2008 at 6:01 AM

Is there any reason why a wide range of wing movement couldn’t be created with morphs alone? On the surface, this would seem to be one way to avoid a rigging nightmare. It also suggests the possibility of wings that could be morphed to curve and flex unlike the rigid airplane-like wings of the Mil Dragon. Perhaps two bones for up and down, back and forth and twist motion are all that is really required.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


Gareee ( ) posted Thu, 03 April 2008 at 7:24 AM

Yeah.. morphs are a direct line.. point A to point B But with wings in particular, there's a curved motion in opening and closing them.

You could create 5 or 6 static wing position morphs, but if someone tried to animate them, they'd be stuck. (Been there, done that, thinking I could save work.. I ended up trashing all the morphs once I had proper rigging in place.)

Best dragon wings are on (in no order) daz dragons, majestic dragon, and the daz wyvern 2.0.
best bird wings are EtuJedi's over at Rawart.

Way too many people take way too many things way too seriously.


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