Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Attached Link: www.3dcafestore.com/xfrogtune.html
Yeah...get XFrogTune"Many are willing to suffer for their art. Few are willing to learn to draw."
Attached Link: Meshlab
Maybe MeshLab can help?"Simplicity is the ultimate sophistication." Leonardo da Vinci
Quote - Maybe try this....near the bottom there is a bar than can be adjusted that will decrease the polygon level...however, it will decrease some of the detail as well....it's a grey bar at the bottom, and to the right it says POLYS.....perhaps that will help....
Thx but I really only want trees with a couple of thousand polys.
I don't know why it doesn't work now just 2 days ago I could easily poly em down to 20k...
what is wrong with Vue's integrated mesh decimator?
I really can't go for every single population into another program and decimate and export again.
20k for a sunflower is fairly top border! lol
Strange - I don't have many problems with the VOB version of XFrog trees although I don't use them that often
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XPleet,I do not think your long render times are in the polys so much as the shadows themselves.I have an 8800GTS with 640 onboard and 2G DDR2 with core 2 DUO and they load fine,but the render times are slower due to the shadows in the complexity of the leaves,expecially with conifers.
"Many are willing to suffer for their art. Few are willing to learn to draw."
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So i got those but it's just insane.
I don't have them in the vue format unfortunately.
A pinetree with --=quarter a million polys=-Â which i only sometimes can get to it's minimum polygons which is 25000 polygons.
I got flowers reduced to minimum 20000 polygons.
Cheez i don't want it on the microscopic level.
Someone got an idea how to decimate them rightly?