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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: multi-pass rendering? How


dvlenk6 ( ) posted Mon, 14 April 2008 at 2:17 PM · edited Wed, 18 September 2024 at 12:03 PM

I need to render diffuse, shadow, spec., and z-depth passes; at least, of some trees. For later compositing.
Where is the multi-pass controls?

Friends don't let friends use booleans.


Hoofdcommissaris ( ) posted Mon, 14 April 2008 at 2:38 PM

 They are highly requested for the next version...

But you can accomplish some of what you need with changing shaders (changing everything to flat white for the shadows, making everything 50% grey for specularity), changing render settings (not render shadows is some kind of diffuse pass, is it?) and use the g-buffers (for the z-depth you could take the 'distance' buffer).

It is possible, but it takes a bit of work. A bit too much, that is why everybody is requesting this for Carrara 6.

Hope this helps!


dvlenk6 ( ) posted Mon, 14 April 2008 at 2:46 PM

Thanks.
I'll just export and render w/ mental ray.
I wanted to do it w/ C because the exported meshes are over 800,000 polygons...

Friends don't let friends use booleans.


MarkBremmer ( ) posted Mon, 14 April 2008 at 3:11 PM

 You can do Z-Depth with the G-Buffers in the Carrara Render room if you want.

Mark






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