Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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They are highly requested for the next version...
But you can accomplish some of what you need with changing shaders (changing everything to flat white for the shadows, making everything 50% grey for specularity), changing render settings (not render shadows is some kind of diffuse pass, is it?) and use the g-buffers (for the z-depth you could take the 'distance' buffer).
It is possible, but it takes a bit of work. A bit too much, that is why everybody is requesting this for Carrara 6.
Hope this helps!
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I need to render diffuse, shadow, spec., and z-depth passes; at least, of some trees. For later compositing.
Where is the multi-pass controls?
Friends don't let friends use booleans.