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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
Quote - Try just making the area that touchs the ring a hard decoration like the ring. One of the biggist fustrations on the cloth room is that if you have any group interpenetrating another group, even thru a made hole, the collision dieteection no longer recognizes and collision, so, in this case your strap goes thru the hole in the ring but instead of colliding with the ring, it slides thru it. Sometimes you can make just the parts the actually touch into a coreographed group or a hard decoration and it will cause the interpenetraton to hold (locked solidly in place) but then the rest of the strap will act normally when colliding with V4.mike
That's good to know :)
I actually don't have enough Poser clothroom experience to know how to solve this. (The clothsims I've been running are in Max.)
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Joe, Thanks for the feedback. I need to figure out a way to make the cloth simulation run faster. It took almost an hour to run a 30 frame simulation as seen above. The dress including the ring, band, and trim is just a little bit above 16k polys!!! I know it is a lot, but it flows so nicely, which is what I want. Most dynamic dresses below 10K polys get blocky in places when gathering or bunching. I want this dress to look stunning, that even my fiancee would want to wear it. I'm working on another simulation to correct the little breakthrough in the trim, and then I'll UV it, and make the prop, etc. This is a lot of work for a little dress!!! Thanks, -Starkdog
Starkdog, the dress is really nice and she sheems really happy to wear it! I have the maximum respect for everyone able to just ENTER the cloth room, let alone use it.... :thumbupboth:
BTW, I always sigh when I hear you guys say "This render is slow, it took me an hour!". I have a 2 years old Intel P4 3GHz with 1 GB RAM, and the render I am doing now is around 50% after TWENTY-THREE hours... Do you want to exchange my machine with yours? :tt2:
As Shakespeare's Richard III said, "MY KINGDOM FOR A QUAD-CORE!" :biggrin:
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
i've never had a sim take that long unless something was wrong. maybe it's poly count but make sure
I tend to turn all the render settings on high for final renders... soft shadows, raytracing etc, and I use large images, so my renders usually take overnight.
....back to UV mapping.... it's taking some time!
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very cool outfits guys!
id have popped in earlier but ive been very busy the last couple of weeks working both on and off the computer.
if you need help with anything let me know, although it looks like youre well on your way :)
ill be updating the base GND4 pack with a couple morphs to help clothing developers - like a push-up cleavage morph - so that might help anyone making a corset styled item.
Stark - i think it might be a lot easier on resources by just keeping the top from about the bellybutton up fitted, and having the rest dynamic. if you can do a fade into a higher res triangulated skirt from a lower res top in quads it would be the best compromise in terms of mesh weight as well.
cheers,
-gabriel
Hey Gabriel, good to see you pop in :)
I was planing to contact you about the squishuppage when I get to the stage of dealing with it.
I'm hoping to get done with UV mapping by sometime tomorrow...
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BadKittehCo
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After the UVmapping comes the texturing ^^
Storm, i'm pretty sure it indeed happened in real life, but you'd never tell us :biggrin:
Here's what's left to do:
Finish UV Mapping
Create various body style fitting morphs
Rig and see if any JCM's are needed
Make textures
Beta test and make feedback related changes
Package for marketplace and make promo images.
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S.D.
Depending on exactly how you are doing your dress, I'd recommend leaving everything above the waist in thier normal groups, abdoment, chest and l&r collars. Then you have 2 choices
either make the rest of the dress as hip or better, make a small hip group, then a single row of verts that will work with the hips on pre-made poses and act as a break so those poses don;t affect your skirt group (if you don;t do this then if the hip ios moved by a pose that movement will affect the skirt group and can give you some weird distortions). Then make everything below that as a single group, I usually use "skirt" or "dynamic" this is the group that will be clothified in the cloth room
EACH group must have a coresponding BONE in the CR2, even the group you intend to clothify, or it won;t show up when you load it into poser for the figures folder.
If this isn;t clear enough or you have any problems or questions, let me know and I'll try and help.
Arghhhhh!!! I hate making and tweaking cr2 files. I grouped the dress, made UV's, and everything is set. I used DAZ's V4 Dev Foundation cr2 as my donor cr2, and it sucks. When I conform the dress, it goes sideways on the x and z axes(rotated around the hip). I tried using AxeSwipe's V4 Tshirt cr2 as a donor, since it has no built in morphs. I edited the cr2 to contain my mesh and materials. When I load character, it appears as a ghost- the mesh is visible, but there is no character or prop. I need help before I just say the hell with making stuff for Poser. If anyone is willing to look at my cr2, send me a site mail. Thanks, -a very frusterated Starkdog
S.D.
If you don;t mind, I'd be glad to look at your dress and see if I can help. I usually build my CR2s from the DEV file, or any thing close to hand.. I edit it so hard it really doesn;t matter. Seems like I spend more time in an editing program than in a modeling program anymore, LOL. I'll follow this with a site mail.
Whew, I gotthe bodysuit part UV Mapped. Took forever, but it's done. It will allow people to make some nice detailed add-on textures for it if they want.
I still have boots left to map.
Starkdog, I hope you're getting answers to your questions. I know enough rigging to do it, but not well enough yet to be able to explain things - I still rely on my partner to keep me honest with rigging.
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Whew UV mapping done. Took most of this week to map things.
I was hoping to take advantage of some of the UV Layout and Roadkill, and even MAX UV tools, but couldn't figure out why I was getting facet structure erros, so I had to do the whole thing in Hexagon. That was a BEAR!
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Okay guys... I'm looking to make a list of additional Body morphs to put in the stormchaser outfit.
In addition to GND4 and V4's body morphs, I'm looking at Alice, Pretty 3D and Aiko4.
Any others? Now's the time to chime in!
I'd be happy to include others, I just can't think of what to add.
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You know, I'm not very familiar with how NGM's work...I don't have any of them.
If they're just your basic morphs, I don't see why they couldn't be implemented... except I'm on a hiatus from buying more stuff at the moment.
If posermatic makes the geometry available for this purpose, I can incorporate them.
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I'm not sure exactly how the NGM's are created, but they are a really good feature. Working with the different settings you can create added realism in the chest area, just subtle changes can make the difference. I'm surpised these morphs haven't been incorporated into clothes from vendors before.
I guess we'd need to ask Posermatic.
I was under the impression that the NGM's were magnet based. Since I've moved on almost exclusively to Carrara6, I had forgone thought of buying them.
I would like to see as many of V4's morphs++ added as will work well with the outfit. (A lot of them work well in concert with GND4 too) Especially for the JCM type movement morphs like Arms Up/Down etc.
Yes, I have the V4++ morphs and will include them. Same with all of the Aiko morphs.
Of course, if any morphs end up making strange deformations - every now and then you get one or two - I won't be including those.
What I read about NGM's for V4 and V4 Pettite is that they they're morphs.
Anyone know posermatic?
Well, since I do include inj channels in my clothing so it all works with P5 and up... he could make the NGM morphs if he doesn't want to offer geometry.
Sine I've been laid off, I need to not buy any more stuff until after I have some money coming in again :( sniffle
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Quote - I think that including V4, A4, GND4, PB4 and Alice morphs you'll cover 99.99% of the Poserverse requirements. I don't think there are many outfits so complete on the market!
Giorgio
I'll second that sentiment! I've been passing up quite a few nice products in order to be sure I can get Stormchaser when Connie has it finished.
Quote -
What I read about NGM's for V4 and V4 Pettite is that they they're morphs.
I don't know Posermatic, but I do know that GND2 got her own set of NGMs. There may be a set in the works for GND4 too. Maybe you could work out a trade, your outstanding outfit, for Posermatics NGMs. Couldn't hurt to ask....
um, while the NGM are morphs, the name stands for Natural Gravity Morphs. they're great for the natural, no bra look while standing up. in the proposed outfit, they wouldn't make sense at all. just the cut of the top would provide some support, and it would be bizarre to wear that kind of outfit bra-less.
Quote - um, while the NGM are morphs, the name stands for Natural Gravity Morphs. they're great for the natural, no bra look while standing up. in the proposed outfit, they wouldn't make sense at all. just the cut of the top would provide some support, and it would be bizarre to wear that kind of outfit bra-less.
LOL, I thought some of that myself... but hey, if the guys want something to play with, why not let them have it :lol: (well, okay, I may be guilty of promting anatomical incorrectness... but, oh well.)
I will be incorporating some of the upcoming morphs by Blackhearted, and probably making one or two outfit specific morphs too.
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Something to play with?? You're already furnishing that to all of us with this incredible outfit!! :thumbupboth: ^^
The reason I mentioned the NGM morphs was because they can add shape, I didn't mean giving her 40DD's!
Yes, the primary use of the NGM's was to give the breasts a more realistic look, especially when some size was added.
However, not all the NGM's sag the breasts.
The Petite ones for V4 are really good, especially when you want a smaller breast size.
GND4 has a good, well shaped small chest. If you were using the ordinary V4 then I feel these morphs could give you that extra bit of realism.
I should have mentioned the NGM Petite earlier as these are the ones I had in mind.
i own both NGM and NGM petite. all of them do sag the breasts, and in ways that are only appropriate when there's absolutely no support. the more "realistic" shape is accurate but only when the "Gravity" in the title is appropriate. for instance, both of those pictures show way too much space between the breasts if someone is wearing a bra rather than just a strappy thing with no support. and that line underneath is completely unrealistic given something that's cut like the outfit in question with a bra underneath. for most outfits in Poserdom, the morphs might be appropriate. certainly, the bulk of nudes can be improved with them. but those are not realistic clothed shapes, unless the clothes don't provide support.
as Conniekat8 has said, people want what they want, realism be damned, so it's cool. please enjoy and have fun, if she includes them. but they are not in the least more realistic in this situation, though they are when used as in the promotional images.
I understand your point cobaltdream. I guess I just don't like the base morphs enough. V4 is easier than V3 to make the breasts smaller without too much deforming but I have found giving a slight dialup on one of the NGM morphs gives a better shape.OK, I'm wrong to suggest realism. It probably wouldn't work with most outfits, I just thought it might with this one.
Just to add, I didn't think the Aeon Flux outfit was skin tight or she was wearing a bra. I guess I'm double wrong.
Aeon Flux outfit looks like it's one of those outfits with a built-in bra. :)
I'm not ahem intimately familiar with the NGM packs, so I can't really say for sure whether that's waht boobs would really do or not LOL!
Oh, wait... I forgot to ask my partners at OKC design group if anyone has the morphs, they can make me some outfit morphs. Duh! How could I forget that! LOL
Also, I PMed Posermatic... see what happens :)
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i totally understand that. i'm not that into V4 in default or even with the morphs i've purchased at DAZ. and i really do think that you should do what you want with your artwork, regardless. but the NGM Petite morphs work with Morphs++ and NGM. you should probably ask Posermatic how much they actually scale and how much they just provide gravity. i haven't done more broad testing than trying pretty much all the presets before just using them, but i assumed (though you know what that does) that the reason NGM petite required NGM and Morphs++ was that it was just preset poses for combining the two. you might see how they work with just the Morphs++ settings and his custom morph settings at 0. sorry, i'm rendering right now (and V3 at that), or i'd look into it myself.
maybe i'm misunderstanding the outfit, but i think Conniekat8 said it was a skin tight outfit. yup, on page 1, "Especially since making a skin tight piece could go fairly quickly." and maybe i'm totally off, but i doubt Theron agreed to jump around without a bra or internal support. she might not be the largest chested woman in the world, but that could still hurt. but even without it, the outfit itself is stitched to have cups and then reinforced on the underside. so maybe i'm the one that's totally off, but that's my reasoning.
i'm sorry, i wasn't trying to say they were mostly not appropriate with Poser clothes. most Poser outfits wouldn't provide support and couldn't hide a bra, even a strapless one. but this outfit would provide support.
After considering the issue again I think the NGM's wouldn't be such a good idea after all. I guess what subtle changes I'd like to work with wouldn't be what most people would do. I'm just a pain, I don't use base morphs when I buy a product, I always fiddle with different morphs.
I guess my idea came across wrong. What I wanted was to have the ability to change the shape of the outfits chest area, so V4's chest would fit accordingly. But this would obviously depend on the material of the outfit someone was portraying in a scene.
I may be a bloke, but trust me I do understand what you mean about how generally this would not work because it's skintight, bra etc. As I say, I was thinking about the shape of the outfit, not the woman.
Sorry Connie, I've caused too much hassle. You've already got alot to work on. It's probably best to drop the NGM's.
Also, sorry, I was very tired this morning & being sarcastic about the outfit not being skintight, sorry.
just to say, as someone who's also into tweaking figures, making morphs isn't that hard to start doing. i mean, it's hard to get good at it, but it's easy to start. personally, i'm using Blender 3d's sculpt function right now, and liking it, but you could use anything you're comfortable with. if you have Poser 7, the sculpt brush is said to be really effective. you could take your original reference images and develop a chest morph based on those. then it would fit the outfit and be more realistic than V4 with non-NGM morphs.
that said, did you check how NGM Petite works? is it presets for NGM with Morphs++, or are is it also new morphs that change chest size?
workflow update:
I ran the outfit through Wardrove Wizard 2 to get basic fits and morphs for V4++ and Aiko Morphs. I'll post a few screenshots soon.
This creates the morphs, but, you;l see in the screenshots each morph needs touchup.
What I do next is export an OBJ for each morph, and take it to hexagon to pretty them up.
In the past I used few other pieces of software to assist with this. I was fond of Tailor for a while, but now I find that it craps out on V4.2.
Also, this outfit will be what's called 'super conforming' in most cases.
This means taht if you dial a setting on a figure (let's say Petite gets dialed up to 1), the outfit itself will change it's Petite morph setting to 1. You won't have to dial the figure morphs separately from the outfit. Skin tight outfits lend themselves pretty well to this technique.
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Yeah, sounds like good news Connie! Super conforming is something i have to run through, i find this has a sort of 'magic' :D
Here's a render of how it comes out of WW2. Voluptuous morph is set to 1.
To make something super conforming, just make sure internal morph names on the clothing are exactly the same as on the original figure.
Technical name for it is crosstalk. Sometimes you want it in there, sometimes you want to prevent it.
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Starkdog
Try just making the area that touchs the ring a hard decoration like the ring. One of the biggist fustrations on the cloth room is that if you have any group interpenetrating another group, even thru a made hole, the collision dieteection no longer recognizes and collision, so, in this case your strap goes thru the hole in the ring but instead of colliding with the ring, it slides thru it. Sometimes you can make just the parts the actually touch into a coreographed group or a hard decoration and it will cause the interpenetraton to hold (locked solidly in place) but then the rest of the strap will act normally when colliding with V4.
mike