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Freestuff F.A.Q (Last Updated: 2024 Dec 02 11:03 am)
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"In order to add a morph target, you need to create a morph target geometry. This geometry
represents the end-point of the morphing. The morph target geometry must contain the
same number of vertices as the original body part, that’s why you’ll usually use the
original body part as a starting point."
This quote is taken from the poser tutorial manual. So this means I cannot make extra polys other than what the head originally has? I was thinking if a morph target of growing and complex looking horns is possible.
Passion is anger and love combined. So if it looks
angry, give it some love!
Hi TheOwl -
Unfortunately you can't add geometry, so if you want growing and complex looking horns, that could be done by creating a separate object and then parenting that object to the characters head. This type of object is called a smart prop. At that point, you could create morphs for the smart prop if you wanted them to grow and shrink in a specific manner :)
If you want to add some more detailed geometry , you can also think of adding a displacement map in combination with a obj-morph: this is possible in Hexagon. Use a low-level geometry for the basic shape and add a displacement map for the details.
-How can you improve things when you don't make mistakes?
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Hi Everyone -
Just added this tutorial to my site today - hopefully someone will find it useful.
Easy enough for beginners to follow!