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Subject: How to create Morph Targets using Poser 7 and Hexagon 2.5


stardust ( ) posted Thu, 17 April 2008 at 2:53 PM · edited Sun, 01 December 2024 at 7:34 AM

Hi Everyone -

Just added this tutorial to my site today - hopefully someone will find it useful.
Easy enough for beginners to follow!




stormchaser ( ) posted Fri, 18 April 2008 at 1:17 PM

Discoseven - Thanks alot for that, this will come in handy as I've been thinking about doing morphs in Hex.



stardust ( ) posted Fri, 18 April 2008 at 3:36 PM

Glad to help and good luck!




TheOwl ( ) posted Sun, 20 April 2008 at 12:07 AM · edited Sun, 20 April 2008 at 12:08 AM

"In order to add a morph target, you need to create a morph target geometry. This geometry
represents the end-point of the morphing. The morph target geometry must contain the
same number of vertices as the original body part, that’s why you’ll usually use the
original body part as a starting point."

This quote is taken from the poser tutorial manual. So this means I cannot make extra polys other than what the head originally has? I was thinking if a morph target of growing and complex looking horns is possible.

Passion is anger and love combined. So if it looks angry, give it some love!


stardust ( ) posted Sun, 20 April 2008 at 8:12 AM

Hi TheOwl -

Unfortunately you can't add geometry, so if you want growing and complex looking horns, that could be done by creating a separate object and then parenting that object to the characters head. This type of object is called a smart prop.  At that point, you could create morphs for the smart prop if you wanted them to grow and shrink in a specific manner :)




bopperthijs ( ) posted Mon, 21 April 2008 at 4:45 PM

If you want to add some more detailed geometry , you can also think of adding a displacement map in combination with a obj-morph: this is possible in Hexagon. Use a low-level geometry for the basic shape and add a displacement map for the details.

-How can you improve things when you don't make mistakes?


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