Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I model my stuff in Xfrog and sometimes Hamapatch, xport them as Wavefront .OBJ files to Steve Cox's UV Mapper, so I can make alpha channels and/or colour/texture maps, then into Bryce were I fine tune the positioning, nameing and grouping of the objects, then I texture them inside Bryce useing a mixture of colour and/or alpha maps made in Corel Photopaint and Bryce procedural textures, a lot of the time I use only procedural textures. All my objects are "real" 3D models, no photos or 2D pic objects, they are all 100% computer generated, the inspiration is drawn from nature or books on nature.
Looks really good. I especially liked some of the first models you made in X-Frog. Looking forward to seeing the rest.
There are a lot of things worse than dying, being afraid all the time would be one.
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