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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)



Subject: memory


checkthegate ( ) posted Mon, 12 May 2008 at 1:26 PM · edited Wed, 20 November 2024 at 11:55 AM

Im using windows xp professional.....is there a way to boost Vues Ram usage?

Im working with a populated scene...and I get crashes


Powertec ( ) posted Mon, 12 May 2008 at 5:06 PM

I believe that the only way one can benefit from additional ( over 2mb ) memory is to have 64 bit.......


Peggy_Walters ( ) posted Mon, 12 May 2008 at 5:34 PM

Use layers and then hide the layers that you don't need to see.  Plus, turn off auto-update on the camera preview window (right-click on it).  Those two tricks help me squeeze the most out of my computer.

LVS - Where Learning is Fun!  
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stormchaser ( ) posted Mon, 12 May 2008 at 5:49 PM

That preview window sure is a memory killer!



chippwalters ( ) posted Tue, 13 May 2008 at 3:57 AM

Also, try turning off background draw threads as well. While Vue renders an unprecedented number of polys, it's sometimes really hard to work with them.

 


ashley9803 ( ) posted Tue, 13 May 2008 at 4:29 AM

My personal favourite is the Purge Memory button.
It may not really do anything, but is sure makes me feel good when something appears to be happening.
I always press this little fella before I do a final render. (and cross my fingers, pray to Allah and say 6 Hail Mary's that I won't get the "out of memory" message.)
BTW, what does "Purge Memory" actually do? Purge your memory I suppose.


stormchaser ( ) posted Tue, 13 May 2008 at 5:19 AM · edited Tue, 13 May 2008 at 5:21 AM

Check your memoy allocation in your taskmanager, purging can really release alot of memory back to you. I know 3D apps store alot of data in memory, I guess purging releases the memory used for this until it's needed. I guess.

Just to add, I find it's the texture maps which kill the memory the most so purging in Vue for me is essential with only 1 GB RAM.



ashley9803 ( ) posted Tue, 13 May 2008 at 5:25 AM

Good to see I'm not just going through the motions.
Thanks stormchaser.
I might suggest that turning the undo level down to just one could help with memory.
Seems logical.


stormchaser ( ) posted Tue, 13 May 2008 at 7:10 AM

Quote -
I might suggest that turning the undo level down to just one could help with memory.

Yeah, I was thinking about doing this but I like the handiness of having a few undos. Otherwise it would mean having to save after every one or two changes you make.



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