Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
Process?
First make the rig like this:
http://wiki.blender.org/index.php/Flying_Bird_-_Building_the_Rig
Then, I skipped the second part of the tutorial, I just parented (ctrl-p) the mest to the armature and in 2.46 it's possible to say that bones use Bone Heat (instead of old closest bones, which wasn't quite as impressive).
That's all!
Basically take model, draw bones (i.e. armature), parent and animate... Ok, it's not perfect, but if you want to refine, you can use this as a base for vertex painting...
does boneheat work good in hands were bones are close together? I find tha the most boring part of riging and would be pleased if it could be automated.
for
some free stuff i made
and
for almost daily fotos
As far as i may concern the bone heat system is cool, it saves many hours of vertex grouping nor the envelope system. indeed the system developed by the blender guys is awesome. Blender are now already being the first open source 3d software that can fully match several major paid 3d software.
Anyway, what you should all know is that in 2.46 you can't bone heat two mesh with one armature structure. you have to do it one by one. But though it still too cool to be true
Quote - Rigging is tidiouse work and takes up a LOT of time.
But it all seems to go down the drain when I try to pose the figure. It always screws up the joints. They either invert or flatten. Does the new Bone Heat feature fix this?
i don't know for sure by what you mean. but as far as i've tried this new bone heat system i haven't use rigging at all. For the finger and pose i use pose edit mode and play around with the bones. At least that's all i can say for now. and i think it saves more time than rigging. that's my opinion.
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Attached Link: Gallery image...
Bone Heat is almost zero effort rigging for simple characters!I did NO vertex painting, NO envelopes -- just clicked Bone Heat!
So easy...
(Sorry but I'm just esctatic... (grin))