Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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I found out recently what the difference was between alpha channel and premultiplied alpha. If I remember correctly (I think Mark Bremmer enlightened this somewhere), the alpha channel is a mask for the objects based on the geometry. The premultiplied alpha also takes the transparancy in the mix. So if you have shader based transparancy (with alpha masks or 'transparancy' in the shader tree), you should render with the last option.
I am not sure about what clouds would need though.
Hope this helps!
Hoof
I thing you could do some more liquify or smear work, thus making the flow of the fire go upwards everywhere. But this is definitely a good start, especially when it is incorporated in a scene.
By the way, do you know Primivol, maybe that will solve your quest too: it is here
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Anyways here is a quick look at my progress so far.
Sincerely,
David