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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: help! objs and mapping


PureEnergy ( ) posted Mon, 16 June 2008 at 12:53 AM · edited Sat, 11 January 2025 at 7:38 AM

I just bought a clothing set that I don't particularly like the mapping of. I made some planar templates using UV Mapper which would work much better for me if I could figure out how to get them to apply. Is there a script I can write into the mat pose or does this info need to be changed in the obj itself? I can't redistribute the clothing with my texture set so am I stuck using the default layout? Thanks, Sasha.

...I try to take it one day at a time but sometimes several days attack me at once...


muralist ( ) posted Mon, 16 June 2008 at 1:05 AM

Did you save the model after you remapped it?


PureEnergy ( ) posted Mon, 16 June 2008 at 1:07 AM

No but since I can't redistribute the new obj does that still work?

...I try to take it one day at a time but sometimes several days attack me at once...


Dajadues ( ) posted Mon, 16 June 2008 at 1:12 AM · edited Mon, 16 June 2008 at 1:16 AM

Object should work.

Use the material room to apply the textures you made.

Save it as a material instead of MAT.


PureEnergy ( ) posted Mon, 16 June 2008 at 1:32 AM

The material setting only works on the new obj I made though and not the original figure that is included in the set.

...I try to take it one day at a time but sometimes several days attack me at once...


nruddock ( ) posted Mon, 16 June 2008 at 1:35 AM

You do need to save the OBJ (using a different name to the original file), you then need to edit a copy of the CR2 to refer to the new OBJ file.

UVMapper can save UVS files that can be passed on to others so that they can apply the new mapping to their own copy of the OBJ (see the ReadMe for this item for an example of the process -> http://market.renderosity.com/mod/bcs/index.php?ViewProduct=59018).


LostinSpaceman ( ) posted Mon, 16 June 2008 at 1:35 AM

Quote - The material setting only works on the new obj I made though and not the original figure that is included in the set.

Yup! Your textures won't be usable by anyone who doesn't have the remapped geometry file.


vincebagna ( ) posted Mon, 16 June 2008 at 1:39 AM

Uv infos are stored in the obj file. If you remap the obj and save it, the new maps can only work with the proper obj.

As you can't distribute a modified version of someone else's obj, the only way you have to make other people use your textures would be to save the new uvs file others could apply to the original obj (without overwritting it of course :) ).
Not an easy way to redistribute something though.

My Store



PureEnergy ( ) posted Mon, 16 June 2008 at 1:43 AM

Thanks very much everyone :)

...I try to take it one day at a time but sometimes several days attack me at once...


Dajadues ( ) posted Mon, 16 June 2008 at 1:53 PM · edited Mon, 16 June 2008 at 1:53 PM

"The material setting only works on the new obj I made though and not the original figure that is included in the set."

Oh ok, I thought you meant for the 'new' .obj file. lol


markschum ( ) posted Mon, 16 June 2008 at 2:11 PM

you CAN distribute an obj file if you use rtencoder with the original obj file as the key .


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