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Animation F.A.Q (Last Updated: 2024 Oct 31 2:49 am)
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No idea either. I have zero experience with mocap technology :-/
nemirc
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Quote - 2-3 years ago, it would probably have been more cost effective to purchase a mocap system and do it myself; anyone know if thats still the case?
Still is, I think. Simi has one for about 10 grand that uses digital dv cameras. But then again, if you have 10 grand you could probably book a mocap studio and get all you need (depending on where you live). With all the games begin produced, mocap studios are pretty prevalent.
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Invest in Mocap System not simple as you think . YOull be deal with alot hardware problem . Unless you
ll preserve to hire guys for IT , hardware technician and keyframe fixer , you`ll be spent your times with fix the mocap data .
Yes .. a lot studio using those MOCAP system , but still many studio too doesnt have it for themselves and they still can produce nice animations even with Mocap data integrated in their projects . So how they do that ? Rent or ask for custom mocap data !!
Mocap rely on bone structure and totally need hard work if you plan to using mocap data on figure/character which have different rig ( bones structures )
I recommended you ask to studio which provide custom mocap data first than the option buy the system . So you can minimize wasted money but not really usefull problems . But if you already had some calculation about finance and other problem with MOCAP things so go ahead
Thanks
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I've been doing other things for the last couple of years; I'm not sure what the situation is in reference to motion capture.
If I actually follow through on the project I just started, I'm going to need 10 minutes of poser facial/body v3-friendly motion capture right off the bat, then another 40-50 minutes worth over the next few months.
2-3 years ago, it would probably have been more cost effective to purchase a mocap system and do it myself; anyone know if thats still the case? or do I need to start shopping for a system?