Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
patorak: Looking good! ankles are a problem area for me so I'm watching. :)
I've not had much progress myself in the last week or so been too busy with other things. But I will be back posting soon. I had to pull everything off my old hard drives with a free dos app because I couldn't get anything to read the drives I don't know why.
Hi Silke
Thanks. I got the idea for the hook set up from the needle the doctor uses for stitches. Believe me, I've had plenty. I got my first set, when I was 10, jumpin' garbage cans on my bike.
Anyways, would you like to make your own figure? If so pm me here and I'll send you a video. It's a tut for Wings3D.
Let's ride!
Pat
Poser’s system of rigging isn’t really difficult unless you’re trying to get a human figure to bend realistically. The best evidence of how difficult it can be to rig a human (aside from actually trying it yourself) is seen in the figures included with Poser content as well as the Daz figures. These models (with the possible exception of V4 who is loaded with joint controlled magnets) will bend oddly beyond limited parameters. They fail to replicate the full range of human movement, yet these are the models created by the professionals and distributed by the flagship of Poser and by Daz, the reputed experts. This isn’t the consequence of laziness and low standards. I can only blame Poser’s system of rigging which is vastly inferior to the weight mapping used in other applications. While there are a few who have managed to get human models to bend realistically beyond the narrow mannequin margins, these people are geniuses who may well have worked a year to do it. Any rigging system that demands a level of genius and a year of your time for great results should be replaced by something easier and better. That being said, I continue in my attempts to produce a better than average rig for my elf in Poser.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I don’t know why Poser hasn’t improved things. If Daz Studio were to include a rigging system that used weight maps and convinced e-on to add a Daz import I would jump ship. Poser probably won't change anything major in the next version. That would be "too costly" and it might scare away the current user base (such as it is.)
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Has anyone worked out a system where both eyes will move without dialing each individually? I've seen that done. I'm not sure how it's done with bones alone. Anton did a similar thing with an eye target null. Eye movement via morphs would be a possibility, but that might screw things up for the extreme head morphs.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
His name Atomic Hell.
http://64.234.196.28/Atomic_Hell_01.jpg
He will have a exoskeleton like Armor that covers part of his body, including joints.
Will this be this rigable in Poser ?
in the app's you all are using Max,LW,Modo or any other app also.
Can you model on a mesh that is rigged and bent.
when I bend Atomic Hells shoulder / arm and go to model on it C4D automatically straitens the shoulder / arm back out to 0.
I want to model on the shoulder / arm at 45 degree 90 degree.
Will your apps let you do this ?
RorrKonns time line.
40 hours to model
40 hours to map / texture
40 hours to rig.no fraken way a year.
ODF : Ya need to model ya girl a hair line in the mesh for dynamic hair or model her some ah for got the correct word not dynamic hair.
And some cloths.
patorak : give'm heck
.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Seeing your bone setup, I wonder if I should add a heel bone and split the foot bone to allow variation of the arch. It might be an advantage if she ever decided to wear high heels and such.
What does that hook do?
RorrKonn: You mean a skull cap?
Yes, I'll definitely have to try my hands on things like hair and clothes.
-- I'm not mad at you, just Westphalian.
ah what do you all call hair, cloths that are not dynamic.
there a solid mesh with morphs.
you no the hair with a 1000 plains with a texture on it.
with a polycount of 60,000.
You can make skull caps for deferent styles of dynamic hair.
but it would actually be better to put the hair right in the mesh.
but then ya half to give or sell the hole character for each hair style.
Poser just likes to make every thing difficult don't they.
Not suggesting to any one else how they should do but I probably won't use skull caps.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote - Can you model on a mesh that is rigged and bent.
when I bend Atomic Hells shoulder / arm and go to model on it C4D automatically straitens the shoulder / arm back out to 0.
I want to model on the shoulder / arm at 45 degree 90 degree.
Will your apps let you do this ?
You can in XSI at least.
Attached Link: File hacking thread.
*"You know, this has got me to thinking. Has anyone worked out a system where both eyes will move without dialing each individually?"*A couple of ways, that I know of.
Lesbently has a thread on Cr2 and pz2 scripting. The both eye dials.
The other way is to use sphere props parented to a cube and the eyes pointed at the spheres.As in the posted image.
That is what your asking? or did I miss the question.
"in the app's you all are using Max,LW,Modo or any other app also.
Can you model on a mesh that is rigged and bent."
Modo does not have rigging. It uses morphs and a thing called the Flex Tool that lets you bend like you want. So, yes you can model a mesh on a posed figure.
Odf-Excellent bend! I'll move mine down a couple of milimeters.
Paloth-*Anton did a similar thing with an eye target null. * I wonder if we can set up target nulls in other areas as well?
RorrKonn-Atomic Hell looks cool!
I want to model on the shoulder / arm at 45 degree 90 degree.
*Will your apps let you do this ?
Only in endomorph mode, then I have to apply the morph to the base.
*give'm heck
*
...I think I got one last ride left in me...
Tashar59-Yep! Thanks! That's exactly what I was looking for.
Sorry folks but I'm still out of comission, cannot get Vista to run the things I need. Anyone else running a Wacom intous 3 graphics tablet with Vista?
I've ordered XP X64 from Newegg. I have all the Drivers for this tablet, I'm just tired of fighting with Vista. I want to get back to work, it's killin me just sittin here fighting with my OS. If XP X64 don't work I could possibly go to XP. This is a new machine with a quad core processor and it would be a shame to waste the capabilities running a 32 bit OS, but If I must I will put XP on it or maybe I will just dump microsoft for good and go to Linux. Wish there were a few computer gurus in this podunk little town I live in. :)
I'm using a Wacom intous 3 with my XP64. So I know it works with that os.
Are you sure you have all the latest drivers for the tablet? I know there was a new driver version a few months ago. Maybe a new driver version for Vista, just a guess.
Everything I've read about Vista, you need to do everything as administrator but I'm sure you have read that too.
I have not talked with penguinisto, I don't think he will want to speak with me :) He's running Linux huh? I have some inherited linux software, from a friend who died in Iraq, it's old stuff though Redhat and slackware. From all I've heard about linux it's better by far than anything microsoft ever put out. But I also hear it takes alot of learning to run it properly.
Yes they do have some new drivers 608-4a I have those and the 605, I think from talking to MikeJ that its probably a driver conflict. that's what it looks like to me too, but vista don't want to allow me to do nothin so hell with it it's outa here I'll run XP X64 till its no good anymore, maybe switch to linux after that. If it were up to me I'd be runnin Dos.
phantom3D: That stuff about Linux being hard to learn is old news. Just get the latest Ubuntu release and you're good to go. That said, if your computer does mainly 3d graphics stuff, you'd probably be better off sticking with Windows. There are hardly any 3d applications out there that have genuine Linux versions, and getting things to run smoothly under Wine can be a pain in the arse, if not plainly impossible.
One of the reasons I chose Wings3d as my modeler is the fact that it runs under Linux. So does Blender, by the way; but as far as I'm aware, that's pretty much it.
-- I'm not mad at you, just Westphalian.
Thanks odf, maybe I'll get the newest linux and run that on another drive, that way I can learn it, and still have windows. Well i don't mean to hijack this thread so I'll shut up about my problems. I just wanted you all to know I'm not being lazy and haven't forgotten about you all, I just have not been able to do anything on my models.
Quote - Thanks odf, maybe I'll get the newest linux and run that on another drive, that way I can learn it, and still have windows.
You don't even need that, just download one of the live CD/DVD distros and you can run it off a DVD or flash drive without having to install anything. And yes like odf said, it's not really worth it if you mainly work in 3D/2D. XP64 though is a perfect choice... all the benefits of 64 bits, without any of the bloated crap of Vista.
Phantom3D : Really hate the heck you are having to go threw.
I'll burn a prayer to the PC Gods for ya.
My PC's our home grown.
But if I got a premade PC I'd get a PC Built for 3D.
http://www.nvidia.com/page/home.html
Mite be ya PC just cause it's new does not mean ...
Seems years a go Dell stock 3D cards would not run 3D app's.
He just don't look like a dude named Atomic Hell, yet.
But where working on it.
Think I am going to half to go way off the grid for this.
http://64.234.196.28/Atomic_Hell_Face_001.jpg
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote - He just don't look like a dude named Atomic Hell, yet.
But where working on it.
Think I am going to half to go way off the grid for this.
http://64.234.196.28/Atomic_Hell_Face_001.jpg
Lokkin good though, don't worry abut getting wild with it. Sometimes very different is very good.
Hi guys, I've been lurking in your thread. I really hope you persist in bringing new mesh to Poser. A few pages back you were talking about you projects being part of a Poser revival and sustainability effort, and I agree.
I like V4 a lot, but there is no low res version. I am learning Max now, and while the viewport contantly improves in Max, still that world is very oriented around low poly until final render. I am partial to that approach.
By the way, as an adjunct to Poser viability, there is a new Poser to DestinationApp animation workflow now, a script that exports .mdd files out of poser. I just started a thread on it here:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2743741
Anyway, glad to see your projects moving forward.
::::: Opera :::::
operaguy: Thanks for the heads up I've downloaded it, sounds pretty spectacular!
Looks great! V4's mesh is a sweet mesh, I think it's way better than V3. I have not looked at the low poly mesh but I imagine it's the level one version of the high rez version?
Download DAZ-Studio.
Under content, you'll find a folder called LOD.
It contains four LowRez objects of V4:
V4_LOD_1K.obj
V4_LOD_2K.obj
V4_LOD_4K.obj
V4_LOD_17K.obj
Import them into Poser and use the SetUp room to ad V4.2's bones to each.
Then delete V4.2's morphs with MorphManager.
If you want working morphs (in Poser), use Cage/Spanki's morph transfer script to transfer V4.2's morphs.
Or wait until DAZ releases his cr2 export plugin (soon!) and export the LODs with all their morphs directly out of D|S.
Because V4.2 morphs have the wrong vertex count.
That's why V3RR's morphs don't work with V3, and vice versa.
Inside D|S, each LOD V4 can automatically use V4.2's morphs, but in Poser you need a separate set of morphs for each LOD stored in a separate cr2.
And, as the SetUp room not just transfers the bones but also morphs, you first have to delete the original V4.2 morphs from the LOD's cr2.
Then use the script to transfer the morphs of a fully injected V4.2 cr2 over to the LOD cr2.
(But as several of V4.2's face morphs are just ERC dial settings, you first have to spawn actual morphs for them, because the script can only transfer "real" morphs)
I’m curious if anyone else has had a problem with the head bone snapping to an eyebone? In every humanoid figure I’ve attempted, when I bring the figure back into the Setup Room, I see that the head bone parent has moved to the side of the head to meet at the base of an eye bone child. I’ve found a way to setup the falloff zones so that the head will turn without deforming despite the bone position, but I wish I knew the secret to getting the head bone to stay put. Other figures don’t seem to have that problem.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Quote - I’m curious if anyone else has had a problem with the head bone snapping to an eyebone? In every humanoid figure I’ve attempted, when I bring the figure back into the Setup Room, I see that the head bone parent has moved to the side of the head to meet at the base of an eye bone child. I’ve found a way to setup the falloff zones so that the head will turn without deforming despite the bone position, but I wish I knew the secret to getting the head bone to stay put. Other figures don’t seem to have that problem.
Yes I have had that problem. In my case it was because the eye bones were not parenting properly to the head bone, even though they looked like they were in the hiarchy editor. What I did was to reparent the eye bones to the head bone manually from their properties in the setup room. I have had the same problem many times with other bones as well, sometimes I have had to completely redraw the eyebones, and parent them after they are drawn.
Also, after you get both eye bones parented properly to the head bone then you can move the head bone to the center and it will stay. Often everything looks like it is right in the setup room the bones even have the proper line to their parent bone but check it closely because often the veiwport lies.
That's a bug in the Setup room, one that has persisted fro Poser 4 Pro Pack until Poser 7 Pro.
The Setup room automatically snaps the endpoint of the bone to the origin of the first child bone.
There is a way to work around this bug:
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Cool! Lookin' forward to seeing your results.