Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
What camera are you using to render?
Have you tried a different pose/angle of the head? A different light set?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Those are specular highlights that are not correct because you're rendering without shadows.
Click the image for a larger view.
Perhaps try these render settings. This is what I use.
The bucket size is variable and what you set it at will largely depend on your computer's memory. It can be adjusted by values of 256, 128, 64, 32, 16, 8 if you need to lower the value if you find that you are running out of memory when rendering. If you have a powerful computer with lots and lots of memory, you can increase the bucket size to 512.
You can save the settings by clicking "Save Preset". Then when you want to use it again, just pick "load preset" and it will show in the drop down menu.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Default Poser lights are really awful. Try a different set of lights.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
If the reflection on the lips are causing problems, I usually go into the material room and turn down the specular texture strength on the lips, if possible (if set up that way). Otherwise, I end up fixing them in postwork. (I really wish more vendors would add non glossy makeup versions of lips for their characters. Not every woman goes around with shiney lip gloss on all the time.) As for the other issues you are having, I have no idea what could be causing those, especially the hole in the head. That is just strange.
Well, it LOOKS like incorrect specular caused by rendering without shadows, but if you have them on and have checked that the lights are casting shadows as well, then it may be some wonky configuration on the Specular channel. It is generally not a good practice to use both the Specular and Alt_Specular channels at the same time imo. I also wouldn't use the Translucence channels at all, that is kind of a strange concept for me - while skin can be translucent in the real world, it doesn't make sense to do this with a polygonal model which is essentially hollow.
Jim Burton's Ingenue Vickie 3, Future Hair by 3Dream, DAZ SP3 high-rez tex.
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I have a PC with XP and plenty of ram.
The figure is V4.2 with morphs++. I added the the texture that came with the Frad package, I just morphed the head. I didn't even add clothes or hair. I just ran a test render and the marks showed up I did a standard render and a firefly render, both had the scratches. Does anyone know what I'm doing wrong?
all the elements are in the Poser7 runtime.